Yeah you see this would be accurate if you COULD use Career Mode.
Agree. They could (and in retrorespect probalbly should) have released it as a future free DLC/update to FS2024 after the general bugs had settled down. Concentrating releasing the title as a new simulator base first would have made more sense. Let the dust settle on new sim realease batting down on all the main bugs frst, then roll out career when it was ready. Obviously someone (in marketing) thought it was close to being ready or that it was too key a part of FS2024 to not roll out. But you could argue that the same is true of the marketplace, and it was held back due to not being ready.
sorry but these are flight simulation video games. Not simulators. As long as you dont have real failures and emergencies its only a „video game“. Nothing more… and it was never build for something more.
What do you meany “real failures”. For career mode and/or free flight?
generally i mean both. but f.e. in free flight, i have no possibilities so set up an engine failure, oil pressure, hydraulic leak etc.
On the other hand though, MSFS has always kinda been a video game. X-Plane meanwhile is used as a professional simulator as it is FAA-certified software and help log hours with flight instructor beside you. However MSFS has always aimed to be a retail video game that’s meant to emulate a simulator.
Precisely true.
Bingo! Thanks for playing.
But seriously, a large chunk of the Flight Sim userbase, aka a large chunk of the funding for development of this game, flies over their house, maybe does something else, and then never plays it again.
When you keep that in mind, it makes sense why they designed Career Mode to be a grinding game. The grinding rewards are the hook that keep engagement in the sim up. This player base may not include you, but it’s a big group that Microsoft now has to cater to.
The users who wind up using the sim long term because they’re grinding gamers aren’t going to buy the base platform, and then get a later released add-on either. The grinding component needs to be a core part of the game itself.
Development for Career Mode does have a lot of trickle down that could benefit Free Flight simmers: persistent wear on your plane’s paint, bugs, dirt; management of maintenance, fuel, and storage; an objective tracking system that could be used for the types of flying you actually do want to do. I would love to have that in Free Flight with specific planes that are “mine”. Whereas now in Free Flight I feel like I’m just using a factory fresh generic copy of a plane every time I start a flight.
What should be an add-on is the type of career mode flying you want to do, not the core gamer crowd. IE something that’s more complex and realistic. Actual airline routes with the real liveries. Fedex Cargo routes. Military training etc. That stuff won’t make it in the base sim, but would be great for a third party add-ons, which now have a chance of actually happening thanks to Career Mode.
So even if you don’t use it, there’s a lot of potential for it to benefit you, either broadly speaking through expansion of the simulator itself, or specific features you may actually use.
My opinion of this topic/thread is the OP was baiting yop for a punch-up.
Anyone who doesn’t like the Career Mode, don’t play it.
Visa versa.
SkipTalbot.
If buyers haven’t the imagination to formulate a series of goals on MSFS, that’s the state of today’s schooling.
“Let’s all sing of the same hymn sheet” = “There is no room for imagination here.”
It depends on the plane. Some do, and allow you to schedule many failures.
so… which one?
This is a massive urban myth; it can be used as such, but strictly in a set-up that’s beyond almost, if not every, user here. Not even for your whale that splurges four digits on switches and pedals
The grind wouldn’t be that bad if the game wouldn’t screw over the player for its own issues - oh, a plane flipped because it was spawned inside a building? Well enjoy your randomly assigned penalty, player
I wouldn’t mind doing a ton of flightseeing missions to slowly build up credits, but the possibility that I just may get owned by something beyond my control forces me to build myself a safety cushion from boring cargo jobs beforehand. And game the system in other ways, such as keeping away from the instrument rating.
The core design behind it all is… questionably fun, and “just learn to live with the bugs lol” is not a good retention strategy
Haha! Not an urban myth . Call Laminar and they’ll tell you themselves. Maybe even the FAA can put in a word. There is a special FAA version of X-Plane. To get it FAA-certified, Laminar Research has provided a special version of X-Plane that can be used in combination with simulator hardware that is FAA-approved. Because X-Plane is designed to be compatible with that hardware, it is therefore FAA certified.
The difference between a retail video game and a professional simulator, is that a professional simulator is meant to cost thousands.
The moment Microsoft/Asobo apply for FAA-certification and obtain it, then we can call MSFS a simulator. Till then, it’s just a video game.
I think most if not all the Black Square planes have failures you can configure. The FSR500 can too.
= not the commercial version available to just anyone, usable on private stations; so, my point exactly, that the XP12 on Steam is just much a video game as FS24
Neofly doesn’t seem to have game breaking issues according to those who use it.
Well I mean, XP12 Professional (which is designed for FAA certification) can be purchased by anyone for $1,000.
But you’re right, it depends on what you plan to use the flight sim for. If you’re getting the standard retail version of MSFS or X-Plane, both at the end of the day are video games. I’m just highlighted that with X-Plane, there is an exception with the FAA-version.
But yes, any “simulator” that isn’t acceptable in professional use is just a video game.
It’s a bit more complicated than that.
It enables a couple of features:
- It provides hardware and frame-rate checks required for FAA certification of the simulator.
- It unlocks features of the simulator not available in X-Plane 12 Global. Specifically – the ability to use cylindrical and spherical projection (as found in large simulators).
You then need to spend a small fortune on approved hardware, then get it vetted on top of that.
Don’t worry they didn’t spend very much time on it… .lol its pretty aweful and the missions are not really missions… better off using a third party for career stuff.