Floating objects on return to same airport

I do not wish to register this as a bug yet, hence my decision to place it in the general section of the forum for feedback.

I have recently noticed a rather strange situation. I wish I could definitely say when it started, thereby pointing to a specific update, unfortunately I can’t be that specific, but it does appear to be recent.

Here is the issue. I fly general aviation, and enjoy taking off from a particular airport, exploring the local area for a while, and then coming back to land at the same airport. This has always been my typical approach to using the simulator, and it has been fine.

Recently however, there have been many occasions when I have returned to the same airport only to find scenery assets floating about 10 or 15 feet above the ground. This has included fences, vehicles, and more. Unlike the well-known jumping up and down of static aircraft, these floating assets are static, just sitting up in the air. These assets were correctly placed upon my departure from the same airport.

So far, I have only noticed this in third-party airports. These have been both commercial and freeware. I will test it out with one of the detailed airports that comes with the sim.

Has anybody else noticed a similar situation recently? If so, has it only been limited to third-party airports or have you seen it elsewhere?

Are you using any of the “improved” mesh products?
Sounds like something is messing with your terrain files. Personally, I’d stay away from those new mesh products. Asobo is having a hard enough time keeping the terrain from jumping around with their own code, that stuff will likely mess with things even more.

Be that as it may, no, I haven’t. Where are you flying?

I have had this occur once when I loaded at Haneda in Tokyo, I flew off and toured around the city and surrounding areas before returning to Haneda at which stage everything was back on the ground.

Maybe next time it happens to you it might be interesting to fly off again and then return some time later to see if the problem is rectified for you.

No idea what causes it, initially I thought it might be corrupt cache files, but I don’t have caching turned on, no extra meshes and no photogrammetry.

Greetings Tom, thank you for your response. I am not using any mesh products in the areas impacted. I did have a mesh for Iceland, but my flying was in the UK.

Specifically I noticed it at Inverness, and Duxford. I think there were another couple of places, but I can’t remember the locations right now.

I will go ahead and disable all add-on links in the addon linker, with the exception of these two airports. Then will try again at these locations.

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Many thanks for your reply. That is a good idea to go and re-fly it. You may reference my reply to Tom, and I will certainly give it another go today.

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hi @KjKerr,

You’re not the only one… see

Eager to test it… but sorry, I’ve not been able to reproduce LFLJ, or the issue you have seen at Inverness (I assumed you mean the Scot Inverness)

I must note, maybe important: I did visit Inverness once or twice, after the UK update.

I really looked around for building with wrong elevation after my goaround and landing. I’m not using any cache, local payware, local freeware or airport enhancement products.

before


after

Yup. I’m finding this in several places I’ve made now. I don’t recall it happening until relatively recently.

If you start somewhere it’s fine. If you arrive somewhere, or return to where you started, much of it is floating. It usually takes a short while and then it springs back.

It’s a tad jarring.

Many thanks for this feedback. It is good to know we are seeing a new bug that exists beyond my local machine. And yes, EGPE, with UK2000 scenery. But, clearly this is not limited to third party scenery now.

Jarring yes. Immersion killing in fact. Perhaps if they can figure this one out, they will also figure out the ongoing issue of the hopping static aircraft in the process.

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