Focusing on the wrong things

Yes, agree.

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tell me what you expect of a default plane? i want you to think about the word default before you reply please.

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Yes, agree.

Quite a few posters, including me, seem to be banging on the same drum and have been for some time. I wonder if it would be possible to put this sort of thing in the VOTE section and get a real idea of how many other people thought the same way or not? It might give an indication of how we are all thinking and whether a lot of us prefer dev. time diverted/staff retrained in SDK/Systems work or whether most of us are happy with the current progress. It might not change anything but then again who knows?

For goodness sake, stop being an overpriced addon junkie.

Jorg Neumann has stated in the Q&A’s that the modern SDK, while a work in development, is utilizing a lot of newer technologies that, if used by third party developers and addon makers, it would result in addon packages that are not only visually stunning but also have great performance as they’re optimized for the new sim.

The only reason PMDG and others have no products in the horizon is because they are too lazy to utilize these new technologies, learn new code based and establish new processes for their MSFS products. Instead, they just expect Asobo to spoonfeed them and develop the SDK such that their old addon simply get ported over.

Of course in that case, the only ones to lose is you.

This is corroborated by the developers of the A32NX as they’ve stated that the SDK for complex aircraft is nearly complete, just that the devs have to be willing to use the new SDK.

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Just a perspective from someone who actually works on an add-on (A32NX)…

The studio has great people working on all the things you would need to be worked on for a proper SDK for addons. Recently I observed an sdk bug be fixed in less than 24 hours of it being reported to them. The people who work on other things (you mentioned VR), work on other things. They have different jobs, and the studio can pursue multiple objectives at once. I’d say the only real issue has been (if you are freeware) the difficulty in getting a consistent line to report bugs and discuss the sdk and whatnot.

I’m also super hyped for VR, even though I only have this terrible DK2 from 2015 that makes you motion sick after a few minutes. If you’ve never tried VR, I suggest picking one up on ebay (they’re like 40-50 bucks now cuz they ■■■■) and giving it a spin with xplane or msfs after it comes out. It is quite an incredible experience. You might find yourself purchasing a more expensive headset afterwards.

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With that I tend to somewhat agree. What FBW achieved is in fact a testimonial to the fact a lot can be achieved with the existing parts. You cannot ignore that many developers are saying the same.
And just yesterday I wanted to add to pushbackhelper the ability to connect the catering, power and baggage trucks - and guess what? It’s not in the simconnect sdk at all.

Expect what you will.
I think the AP just working expectation is reasonable, but it does that.
It doesn’t model all systems to the level I would expect from a “study” airplane (hate that term).
A studio can work on many things at once. WHat we have here out of the box is a LOT. But they cannot do it all on all aircraft, to the same level of detail.
Just look at what FBW achieved in a really short time with nobody being paid for that.
Do yourself a favor and give it try. You won’t expect anything from default airliners ever again.

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That’s what i think too that PMDG thought they could just port their aircraft to MSFS like they did with other sims.

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My expectation is for the default aircraft to be as Asobo described them in one of their early post-release streams: Simplified recreation of Aircraft X that give you the minimum required functionality to make a representative flight from A to B.

Autopilot that breaks in the most recent patch and literally does not do anything - just spirals the plane around? Unacceptable.

Avionics completely going blank mid-flight? Unacceptable.

Complete power failures mid-flight that make the plane fall from the sky? Unacceptable.

Not being able to start the plane up at all at the gate? Unacceptable.

Fuel burn rate off by a factor of two such that you can’t complete a flight anywhere near the advertised distance? Unacceptable.

This is all basic stuff.

It was bad enough to have so much stuff broken on Release Day, but I was at least willing to give the benefit of the doubt because nobody knows what the behind-the-scenes was like and whether The Company forced an early release or what. I was like okay - situation is what it is, and we’ll just let them work on things and fix them promptly.

The fact that things are breaking more in subsequent patches is absolutely mind boggling. Major things that are obvious in minutes of entering the virtual world.

There are fundamental things that need to be sorted out here before chasing new development. And I’m not going to accept the suggestion of “Oh just use 3rd party stuff” as a solution - the base product that I paid for needs to work as advertised. Simple stuff.

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I’m sorry, I haven’t experienced any of that recently. I do, however, stick to GA default aircraft, and the FBW A320 and WT CJ4.

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The sim hasn’t been released 6 months(half a freakin year) and you expect full SDK functionality with payware addons. Meanwhile VR is a core simulation mode option just as all other visuals options and configurations. That’s why we are being blessed with VR on Tuesday. Its not an addon its been planned and worked on before the release of the sim as a core component.

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I fine example of Ms and Asobo not doing work, most modders have to go in a fix half the aircraft because the stats are wrong or functionality is screwed up from updates, I payed for premium deluxe to get the 787, and half the time even with the mod for it I still can’t taxi down the taxi way cause asobo and Ms dont know what a tiller wheel is.

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Regarding how Asobo’s studios seem’s to work (by using many partnerships), I think that people who are working on scenery updates are absolutly not intended to work on other issues like avionic, CTD, or aerodynamic stuff.

If plenty of people are working on their specific part of the game, why on earth Asobo would cancel world updates ? It wouldn’t change anything to the speed of handling other issues.

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FS2Crew’s Pushback Express does all of this so it is possible…

I think the release of Aerosoft’s CRJ will be a good test of the hypothesis that Asobo is “focusing on the wrong things.” From the CRJ thread in the Aerosoft forum, it sounds like Asobo is giving third party developers (including PMDG) plenty of support and are rapidly working to fix blocking issues. It will be especially interesting to see if Tuesday’s update is sufficient to allow Aerosoft to release. In any case, it seems pretty clear that we are very close to having a working airliner in the sim.

Honestly, I think Asobo did a creditable job with the default aircraft and compared to FSX, I am super happy with what we have. That doesn’t mean others aren’t entitled to want more. In some ways, I think MSFS is a victim of its own success. I think the tremendous level of realism in the world makes the flaws in the aircraft more glaring. I too am super frustrated with the autopilot situation. At the moment no airliner is reliable enough such that I could be confident flying VATSIM. But like I said, I’m personally pretty pleased with the level that we got–I can at least fly the A32NX in-game and make it somewhat work–albeit with stupid workarounds. My only real frustration with Asobo has been the aircraft-breaking regressions that they keep introducing when they try to update the sim.

Anyway, I am so excited to get my hands on the Aerosoft CRJ. That will have complete ground-up implementations of all systems and will be less dependent on Asobo code, so hopefully it will be less susceptible to breakage. More importantly, I fully expect it to have a reliable AFCS so it should be flyable in VATSIM.

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Default airliners attempt more than ever before. But have grave issues.
We’ll see what the CRJ looks like. But PMDG said that despite ASOBOs help, they are a year away from release of the 737… that sounds a lot of time for a product where they have the model, textures and logic ready from past incarnations…

It is, but with hacks, not through the SDK. its just a small example.

Missing the OP’s point.
The default aircraft will NEVER work the way you want. You should be clamouring to have quality 3rd party aircraft released where EVERYTHING works the way it should. I don’t know how many times it needs to be said. Once the real planes become available no one will fly the default. That is the way flight sim works. Provide the 3rd party developers with a sandbox and you will be amazed what they will build.

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I do at least a flight a day either IFR or VFR with no problem. Some times you may have some hiccups but for the most part, the sim works pretty good. I think in all honesty that the problem maybe your PC or perhaps your internet speed. I would check those first.

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I would say they nailed it.
I have completed over 200 hrs of “representative” flights, in every aircraft in the sim.
I was impressed with the amount of functionality and quality in the default aircraft when I compare to every previous MS sim ever released.

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