Anyway i’m not going to play MSFS expecting it to play like DCS, which is what i’m hearing. They are two different games marketed towards different types of gamers. The only thing that ties them together is the fact you can fly virtual airplanes. They have different flight models, different game and physics engines, different atmospheric models, systems are simulated differently and the biggest difference probably being is you can explode things in DCS. I’m not going to get into the nitty gritty but to me The differences far outnumber the similarities and that’s not even beginning on the available airframes to fly in either sim. Personally, it comes down to “Do i want to explode things” or “do i want to chill?”
Also remember DCS World has been around for 10 years and Eagle Dynamics has been making games for around 30 years. Eagle Dynamics simply has far more experience in flight sim development than Asobo does so it stands to reason that until MSFS is 10 years old, we can reasonably expect impurities on the platform. All it takes is time and it’s a shame that confidence in Asobo is generally low among hardcore simmer
I don’t think gamers who want these hyper realistic options are being denied these outright. That is: I don’t think Jorg is going “what? No they can cope and seethe.” I think it’s simply a byproduct of living in a society with instant gratification. Remember when Helicopters weren’t even planned? Now that we got helicopters its not good enough for some. Give them time and the game will be exactly as you want it to in due time. Right now you’ve literally done all you could: Drop a wishlist item on the forums, put your two cents in and wait for something to happen.
I’m just going to agree to disagree here. DCS is extremely niche require many hours to learn just one airframe and just more than watching a couple youtube videos. Most simmers interested in DCS just want to push a button and watch a bomb drop instead of having to take the time to program the bomb to drop at the desired time and explode the way you need to, let along learn how to do it in the first place. Not that you can’t get that level of fidelity in MSFS, but like VATSIM its often a challenge and intimidating thing to learn. They go play War Thunder because they just want to get up and explode things.
MSFS is designed as a stepping stone in Flight Simulation. That’s why it’s so accessible and considered a platform. I’m not forced to have a full fidelity mindset like IL2 or DCS and i can work my way to that level at my discretion. With this in mind, i think we’re more likely to see realistic force trim with a 3rd party helicopters that may be released in the future than as a feature of a base game helicopter. Historically speaking, FS has never had a full fidelity plane as part of it’s base lineup. We’ll be lucky to see a fidelity mod for the base game heli’s that add a more proper trim function.
