FPS etc on 2024

Morning guys.

I’m new to the world of pc and wanna know about fps

I have taa on and frame regen and I only get 50/60 fps but I get some screen flickering on water and in the distance and with frame gen off I get around 30/40 but sputters

I’m on a 4090 with a 9800 x3d so a powerful computer and everything is at max so I guess that’s reasonable. Now I’d be 100% happy if could get 60 fps with the generation off

Any tips ? Or is it a case of wait until the performance is sorted server side ?

Sounds like you need to reduce some graphics settings if you want higher frame rates. First thing to establish is whether you’re currently CPU or GPU limited, which is done by enabling dev mode and the FPS display, which looks like this…

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One with and with our frame gen

Limited by main thread is a CPU bottleneck, so the most obvious thing to try lowering is Terrain Level of Detail.

Do you think turning the screen rendering down would help this as I have that set to 150 so 4k basically ? And how do I know when it’s in the ideal zone ?

Can’t belive a 9800x3d is struggling with the game

It’s not struggling, it’s just working harder than the GPU. With your 4090 you just can’t put enough load on the GPU to get it into a GPU bound state. Try turning off Vsync and Reflex, and add higher resolution if you can. Use the scaling slider to drag the render scaling up above 200%.

Deliberately making things GPU limited won’t increase FPS. The only way to actually increase performance is to reduce the load on the CPU.

The only benefit to being GPU rather than CPU limited is that frametimes should be more consistent, and therefore smooth rather than stuttering.

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V sync is off and reflex is also off

When I say stuttering it’s mostly like flickering on water etc that goes away when I turn frame regen off

It has stuttered some times landing at heavy airports but I think that’s normal

When I use the game bar it shows my cpu load at only around 30% and gpu around 80/90

So do I just need to try and get the main thread to run in the orange area and not red ?

just to chime on this
if i understand this correctly you are oversampling
if that’s the case that’s really overkill in my opinion, i would set that at 100

I’ve turned it down and it’s went into green with frame gen off

I wouldn’t pay much attention to the colours, they don’t seem very consistent with actual performance.

So what is it I need to look for ?

first of all, keep in mind what it is you are flying and where
complex airliners and complex airports make a TON of difference, getting 60 fps on the a320 parked at jfk is a very tall order indeed, dont sweat it if your fps go down on that kind of scenario, thats just how it is

other than that you should look for whats limiting you, it is always one thing (the coherent stack in your case), you take care of that and you move on to the next thing that limits you, until you reach some sort of sweet spot between visuals and performance, ideally you want to see your fps counter alternating between limited by mainthread and limited by gpu in equal amounts

Thanks I’ll try have a playa bout when I get more time for now I’ll just leave it as it might stabilise once they do more updates and it’s ok flying apart from the screen flickering with fps generation on

The fact you’re even touching the render scale when you’re already at 1440p is wild. Welcome to flight simulators, the most demanding software currently available and you instantly put everything to ultra and increased render scale BEYOND 4k resolution LOL. You’re literally rendering 2 851 200 more pixels than 4k resolution.

Things that kill performance in flight simulators:

  1. Traffic or anything that moves except yourself
  2. Increasing resolution (render scale included)
  3. Terrain LOD (affects CPU only)
  4. Ultra clouds
  5. Running out of vram will turn your game into a stutterfest instantly

If you have G-Sync enabled, that would explain the flickering you’re experiencing, since your raw fps (not your frame gen fps) is dipping below your monitors acceptable G-Sync range for example 45-165Hz, going to 45fps or below will almost always guarantee flickering in the game.

If you dont have g-sync at all then its probably because of TAA anti aliasing, but DLSS makes the game unplayable so you’re stuck with TAA.

Thanks I’ll turn the rendering down just been playing around with that anyways didn’t always have it on and it’s not exactly stuttering only very minor at bigger airports really other then that it’s smooth

I’ll have a play around with some settings as my raw fps are around 35/45 most cases so if I can get to 50/60 raw I think that’ll probably do won’t it ?

I would recommend staying at 1440p to keep your native resolution, increasing rending scale past that is only a placebo effect and you will never notice any difference in reality.

You should go through every single graphic setting while sitting in a high fidelity airliner to determine your fps and see what you can drop from ultra, dont put your camera in outside view, keep it in the cockpit view.

A lot of people have said they’ve lost literally half of their fps going from 2020 to 2024, me personally i went from 97 fps in a GA airplane (NXCub) down to 47 fps. Same airport, same airplane, everything the same. On 2020 i had high/ultra settings and on 2024 i was at medium preset setting.

Do not expect your pc to obliterate msfs 2024, i dont know if its horribly coded or what but it really isnt good on performance for many people. And its quite sad honestly because so many people were raving for 2+ years about how msfs 2024 was gonna fix everything and its gonna be using real dx12, better cpu multithreading, its gonna use your gpu more and it will run way better when in reality its running absolutely terrible.

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Hopefully it’s coding and they fix it there side as a 4k pc should really be to run it

I’ll have a toy around today as irs generally quite good rarely stutters it’s just the taa flickering that’s going my head in more than anything