There is a bug. Don’t tell me that one time I have normal 80ftps another time vram out and 15ftp. The same airport, the same stand, just only reseting sim. So we should not looking for another reasons.
Yeah crazy stuff… and this is happening at 1440p. Would you mind sharing your Texture Resolution, Raytraced Shadows, TLOD, DLSS and Frame Generation settings with us. Also which airport did you spawn into?
Have you edited your secondary scaling in the usercfg.opt file?
Sorry if this has been asked before.
Hi,
In my search for better FPS I was doing better in the B-787 from MSFS 2020. Generally getting about 40 FPS except on the runway run outs, but that plane has a lot of other problems especially the autopilot, VNAV and the flightplanner. Yet the cockpit looks better, less blurry, than the 2024 model, just that the avionics have changed in 2024. All this worked in 2020 so to fly this plane probably best to stick with 2020.
My C-172 runs fine now in 2024 with 40 fps no matter what I do with the 3070ti.
Think I have taken this as far as I can go and I will get a 16 GB card (5080) when I have to upgrade some old computers for W11.
Cheers,
JY
Slight problems with MSFS 2020 autoland and runout.
This is an absolute joke!
Sure
TLOD 400
TAA
Frame Gen on
Texture Resolution on High and Raytraced Shadow on/high.
This can’t be the problem. Again, I have flights with the same specs, same aircraft same airport with 60/80 and more Fps. There must be a bug. Otherwise there’s no logical reason for this problem. When I switch views, sometimes they went down from 60 to 15fps.
When I switch from TAA to DLSS they went down from 60 to 5Fps etc.
Thank you so much for sharing your settings!
I know it’s not a solution but just out of interest could you perhaps try a few flights with the following settings…
TLOD = 300
Raytraced Shadows = Off
Frame Generation = Off
Your feedback would be great ![]()
I just tried with the settings you’ve told.
Same. One Flight with 80Fps, the other one was spawned at the Gate with VRAM over peak (14.5GB out of 14GB) and the stutters we’re back at 7Fps.
And now they come with the Audio and PC Stutters aswell (see the Audio Stutter Problem-Topic)
I’m going back to FS2020 for the next half oy year!
I hope they’re ashamed of themselves !
It borders on criminal. I can understand nVidia basing their tiers on things like the number of tensor cores, RT cores, CUDA cores, memory bandwidth, etc. But for them to release any of their high-end cards with less than 24 GB is inexcusable.
I’m glad my 3090 Ti with its 24GB VRAM is performing well @ 4K. I do need to use DLSS Quality (which upscales the game from 2K) and have to put up with some blurriness in the cockpit. But it’s not a real pain point for me.
Regardless of what nVidia does, this sim should not be having this memory management problem. It should be the #1 priority on their long list of things to fix.
Do you restart the sim between flights?
Asobo has the simple opinion that it’s a hardware limitation.
Therefore i don’t think that it has there priority.
It is maybe also not so simple to changes the way the sim handles memory without rewriting a great part of the software. I think the lot of other bugs and inconsistencies consuming most of there time the upcoming months.
maybe im mistaken but, shouldn’t it be logical for a developer to write their software for hardware that actually exists? given that the 50xx are shipping with 12 and 16 i’m willing to bet that 24gb gpus, even though they are out there, they are pretty niche, not many people have those, is it good business to code a software that requires a gpu that very few people have?
Most game developers want details and more details.
It must be as realistic as possible. Most of the time they go further then the hardware can handle. We can see it in all kind of games.
The developers has to know how to programm there code to take optimal advantage of all kind of api’s, DX12, Shaders, but also make use of optimal memory management. Things changes rapidly also IA can help, but they have to know how to use it. Software development is a difficult and creative environment.
Just to add to the interesting mix of experiences…
Im yet to experience a single CTD, But was untill yesterday having the big Vram issue. I run just 2 items in my community folder which is a scenery pack by PilotPlus for Bristol (EGGD) and the Brussles mega airport (EBBR) by Aerosoft. The BIOS was flashed and updated by myself around 6 months ago. With some reasonably dated components, this is my current spec.
- Windows 10 Home 64bit (22H2)
- B450 Tomahawk MAX (MS-7C02) Baseboard.
- AMD Ryzen 7 2700X Eight-Core (16 logical) Processor 3.70 GHz.
- MSI GeForce RTX 4070 Ti VENTUS 3X E 12GB OC.
- CORSAIR Vengeance LPX 32GB DDR4 3600MHz CL18 AMD Ryzen Tuned Desktop Memory.
After yesterdays ‘Small Hotfix’ which was 10.93gb for me on the Aviators edition via the Xbox game manager on PC, I have had exceptional performance across a mostly ‘Ultra’ outlay of settings. My VRAM bug also seems to have been fixed after testing multiple separate flight instances around the world in the same session. Every flight performed extremely well for me, for the first time possibly ever since launch.
Before yesterday’s update, It was essential that I restarted after every single flight in order to flush my card properly.
I still don’t fully understand what my 10.93gb update included yesterday. My sim was bang up to date so it wasn’t any stacked updates playing catch up. As far as I can work out it was patching many of the Aviators edition aircraft, and evidently a lot more also…
The hotfix does only something in a special case where graphic settings where low or medium.
I don’t know if your graphic settings where low or medium in some case?
I have seen no performance gain on my system after the Hotfix, but my settings are all High and some Ultra.
I think they’ve backed off their initial, somewhat flippant remark about it being a hardware limitation, and understand that it’s a problem with how they failed to understand the difference between DX12 and DX11.
My understanding is that it requires programmers who are very experienced in writing code for DX12. Do they have those people? Who knows.
Will they prioritize it over all the other bugs? They should, IMHO.
This is true, I’m aware of what the fix was for, but at 10.93gb and the fact that my performance is instantly and very noticeably more stable, I’m certainly intrigued…
My graphics settings haven’t changed since launch. It’s mostly ‘Ultra’ with a mix of high and a couple of medium bits with some well known ‘hogs’ turned down or off entirely. Things like Raytraced shadows are off, Raymarched reflections are set to Med. My shadow maps are fairly low and Texture Resolution is set to high. Almost everything else is set to ‘Ultra’
It’s certainly interesting. It’s a night and day difference for me.
I’m also running with Ultra/High settings. This may be confirmation bias based on hopeful thinking at work, but in my intial flights after the recent patch it seemed that ground textures seen from a distance looked much better, i.e. the degraded clarity I saw after the earlier patch has improved.
Strange that nothing of this was mentioned in the Release Notes ???
I looked for that as well. Have you seen the same improvement?
I didn’t see any notes about reducing LOD with that earlier patch either. But I think that’s what they did, and just didn’t want to discuss it.
With me no improvement what so ever. ![]()
Maybe I’m dreaming… ![]()
