That’s weird. I wonder why they would have different textures (or lack-there-of) between us. Nothing in my community folder that I’m aware of would have changed that. I was cold and dark in the CJ4, not mods other than some airport improvements (lighting, gate number fixes, etc…) and Navigraph. I do have the Newlight effects mod, but just one plane-agnostic package.
Hmm, maybe FSLTL now that I think about it…
Anywho… Thanks for checking. I made it from Gillespie to Cabo San Lucas safely. Hitting the virtual beach tomorrow.
Yep, it’s the same static aircraft at Circle Air ramp. From what I read, I think that a first test on your PC is to test with nothing else than KSEE in your Community and look at the result.
Just one last post on this, since I’m sure the MSFS community is on the edge of their seats and rooting for me I emptied my community folder of everything except Navigraph nav data and KSEE, and the screens are still pink. A weird one for sure, but also a rather extreme corner case.
New version 1.3.1 just uploaded. Main addition is the East Transient Apron.
The underlaying satellite Bing imagery is older but now you’re as close as reality. Many other small adjustments and fixes has been made in this version: several “STOP Aircraft only” ground markings have been added all around intersection (like in reality), add several patches on apron, update the two Mercy Air helipads and a lot of fixes for minor issues all around the field.
Enjoy!
Massive thanks for your epic So Cal sceneries! Gold standard. Any possibility of adding open hangars, or helicopter handler to scenery - specifically as enhancements to Gillespie for the helo enthusiasts / SDG&E aviation services
Thanks for your message. I would love to populate the area around High Performance hangar with SDGE. But I didn’t find any 3D models with the correct texture and possibly with low poly ! If you know where I can find them or have a 3D modeler available for free, let me know!
Fix (new?) autogen overlapping buildings at Golden State Aviation
Fix (new?) autogen overlapping buildings at Circle FBO and north side hangars
Fix the wrong windsock threshold 27 and replace with an animated FAA compliant windsock
Improve some west side hangars
Add Neal Aviation signs on hangar west side
Add Aero Paint Sign on its hangar east side
FOR ADVANCED USERS ONLY - EXPERIMENTAL ONLY (this is the included readme.txt file): the v1.4.1 zip includes an optional .BGL WITHOUT STATIC AIRCRAFT. It purely experimental. Please share your feedback.
Once unziping the zip file in your Community folder, replace the default file “\scenery\KSEE_Scene.bgl” with the one provided in the ZIP named “KSEE_Scene-LIGHT.bgl”. Rename it to “\scenery\KSEE_Scene.bgl”. You should have only one .BGL file in the \Scenery folder. The file size of the light version is 387,509 bytes. The filesize of the full version is 397,863 bytes.
New version 1.4.2 with a huge work on night lights and taxiway blue poles overhaul. No more erroneous blue poles. As since v1.4.1, the .zip file includes a version without static aircraft (for advanced users, you need to replace a .BGL file).
Total revamp of night taxiway lights (blue poles)
Add night light all around the airport
Fix a lot of detail on taxiways. I mean “a lot” that you won’t even noticed