What I notice on load is that for long periods of time the game isn’t doing anything at all, it’s actually frozen and unresponsive. As for loading in all the airport data and navaid data, why? If i’m not flying in the USA why do I need the airport and navaid data for that region… it could be easily pulled from the hard drive if asked for, why load it into memory, if that’s what it’s doing. The spinning globe with the clouds is very cute but it is functional? Is it practical? Cleaning up the front end UI and making it both aesthetically pleasing and 100% more functional (and faster) should be a priority. Plane selection is slow and sloppy in terms of UI interaction. It’s overly complex for what it is.
Forza Horizon 4, by contrast, is fast, it’s snappy and does the job it needs to and does it well.
Just drag the time of day slider in the pre-flight, it’s cumbersome and laggy. All of this suggests a lot going on that doesn’t need to happen. Start trimming, start optimising and we get a better UI, faster loading and a benchmarking app (which a lot of games already have built in). It’s not a big ask, it’s simple quality of life adjustments.