FS2024 Graphics Settings and Performance Guide (11/20/2024)

Have things improved at all with DLSS 3.5 and newer? I remember feeling very unimpressed when DLSS 3 was revealed, especially with the UI garbling, but I haven’t kept up with more recent FG developments.

Oh forgot to ask, what resolution do you run in?
Running in 3840x2160 is definitely going to contribute to a degradation in performance for me.

Incredible job. They should give you an internship!

I’m still rocking an AMD 5900x and rx6800xt, this was super helpful! Thanks!

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Hey @TheOriginalBabu, fantastic guide as always!

I’d like to make a suggestion for when you inevitably refresh this guide: for Shadow Maps please consider also testing them with Raytraced Shadows disabled, a good proportion of people probably won’t be using Raytraced, so it would be good to know what the actual cost of the Shadow Map settings are :slight_smile:

Also doing the config edit and benchmarking at least 4k shadows would be very interesting: what is the performance impact of Raytraced Shadows vs 4k Shadow Maps!

The 4k Shadow Map config edit is very popular on 2020, and on 2024 it might represent a good balance for people who can’t afford Raytraced but would like an improvement on the 2k.

Cheers!

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I believe the game still uses shadowmaps even while keeping raytracing shadows enabled - i.e. enabling raytracing shadows does not remove shadowmaps but instead uses a hybrid of both raster and raytracing. I’ll double check when I update this in a few months though.

The thought of testing without RT didn’t really cross my mind because the performance impact seemed so minimal for the quality boost, but I definitely will look into it.

Ideally asobo would have just added 4k shadows as an option in the game considerng how many people mod it in,

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Absolutely. Quite a few people even mod 6k and 8k in too, with how commonplace 4k shadows in gaming is these days you’d have hoped there would be a default option for it.

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I really thank the OP for this thread but it does not work for me. I use mostly the same settings in both 2020 and 2024 (which are based on this thread and even decreasing some of the settings) and, while in 2020 I get around 60fps, in 2024 I only reach 30 while at cruise level. When lower, 15 and not constant. Hereis my build:

  • Intel Core i9-10900K 3.7 GHz 10-Core
  • Asus ROG STRIX Z490-E GAMING ATX LGA1200
  • G.Skill Trident Z Neo 32 GB (2 x 16 GB) DDR4-3600 CL16
  • ADATA XPG SX8200 Pro 1 TB M.2-2280 PCIe 3.0 X4 NVME SSD
  • Gigabyte GAMING OC GeForce RTX 3080 10GB
  • be quiet! Pure Base 500DX ATX Mid Tower Case
  • Corsair RM850 (2019) 850 W 80+ Gold Certified Fully Modular ATX Power Supply

I will stick with 2020 until I upgrade my build then…

because of vram bug

  • use textures on low to try to stop bug from taking effect
  • use anisotropic filtering / texture supersampling as low as possible to mitigate effects of bug (those are memory bandwidth sensitive settings)

My system is pretty much identical - CPU, chipset, RAM, 3080. I get very consistent 30fps running in 4K even in very complex scenery, I’m using the High-end settings and DLSS Performance, with the automated frame rate set to 35. I used TAA at 30FPS for a while, but it tended to slow down in busy areas and I occasionally hit the VRAM bug. I have never managed to get the sim to even run with Ultra settings which I presume is because of a lack of VRAM (it drops to something like 1fps then locks up or crashes). For me 2024 now has more consistent performance than 2020, but I did run 2020 in Ultra using TAA. Whilst I’m happy ish with my current setup and performance, I’m contemplating upgrading to a 5080 in the hope I would be able to experience Ultra settings, but I’m probably going to wait until the VRAM bug is fixed and I can see a decent review of 2024 on a 5 series card.