Do you have the same issue if you follow the OP’s steps to reproduce it?
• yes, happens regularly at night. Quest 3. One eye renders lights and the other eye does not. Makes a very uncomfortable shinning effect. Also lights shine through the clouds in one eye but not in the other.
Provide extra information to complete the original description of the issue:
• fly at night over cities. It happens almost every flight
Do you have the same issue if you follow the OP’s steps to reproduce it?
• yes
Provide extra information to complete the original description of the issue:
• I want to add that this isn’t a “constant thing”. Sometimes the view changes rapidly, from “looks right” to “totally odd”. Also the density of the clouds seems to play a role? I just passed a thicker layer of clouds on descent and for a moment all looked fine, then again on one eye ground fog and crystal clear on the other eye.
This is awful, I get some kind of headache and dizzyness from this
I have a similar issue, with VR rendering one eye wrong. In certain areas. I know from past usage, I have had things such as exhaust/heat coming into one eye, from inside the cockpit, on some planes that vent exhaust in the front.
In the particular video I attached, if I load into a scene in 2D, at night, with the headlamp/flashlight everything is fine, but when I switch to VR, the light creates a bright light reflection, just on the left eye, as seen in the video. When turning on any lighting, the headlamp/flashlight automatically shuts off, but the reflection still appears. The video starts and is only showing the reflection AFTER the headlamp/flashlight was automatically shut off, but the reflection remains.
Although the reflection in the upper left corner doesn’t seem like its much in the video, its bright enough in the actual VR experience, that I have to often close that eye, its that annoying.
VIDEO
I would like to add some strange lighting LOD behavior in the 404 Titan. I turned off Master Avionics to get rid of the blinding glare. But, as I move back and forth, I get lights on the avionics, as though they are powered.
Aircraft exterior lights, strobe, beacon, nave lights are almost not visible in VR. The effects are much less represented than with msfs2020. It’s very disappointing.
Same issue, Pimax Crystal, effect seems to depend on the head angle vs horizon, and it happens during the day as well - with small clouds scattered parts of the landscape covered differently for each eye. Please fix, it is really sim-breaking bug. Not present in MSFS 2020.
Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes
Provide extra information to complete the original description of the issue:
• The city lights are fading away in the left eye when banking left, or tilting the head on the left. It happens if there’s weather. It make night flying impossible.
If relevant, provide additional screenshots/video:
•
Description of the issue:
When flying in VR at night, with weather, and a left turn and clouds completely cover the street lights below IN LEFT EYE ONLY. Right eye is not affected.
[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
Yes, the issue persists
FREQUENCY OF ISSUE
How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
Every time
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue:
Select nighttime and weather with slight cloud coverage (broken cloud…no pun intended)
Sadly, it’s still only “feedback logged”. So this means they’ve seen the post and probably made an internal ticket to get it reproduced (as soon as they do, it will get the “bug logged”-tag) but not much more. So at this point, they are either having backlog to get the tags assigned or so far didn’t do anything about it.
Considering how many VR related fixes have been in the hotfixes so far and the way VR issues have been handled since msfs2020, I wouldn’t hold my breath…