Well, you got the point, no? Make 30 out of the 20 and 17% instead of 25%, but the message remains the same…
Not sure how this contradicts in any way what I just said.
Obviously 5 fps starting from 30 is different than starting from 20 or 100 but again, there’s a whole difference depending how your fps is locked, or G-synced, and there’s a critical figure precisely at 30 hz, which might result in a world of difference.
And of course, that doesn’t change the fact that 5 fps out of 30 is still an extremely good result when boarding lots of animated passengers, with multiple vehicles and bags being loaded as well, and if considering my explanation about the crucial “30 hz” barrier, it can change the results completely, even if the frame rate is around 30, he said he lost 5 fps out of “30-35”, but the end result would be completely different if the baseline was 35 rather to 30, from not even being able to tell a difference, to an very bad stutter mess.
My point being: regardless of GSX, you should always try you best to never, ever, go below 30 fps, working on all possible settings in the sim to reach that result.
Because 30 perfectly locked fps, would then turn into extremely enjoyable 60 with Frame generation, which is quickly becoming accessible to everybody with an eventual FSR3 official upgrade.
Impossible and unrealistic
my baseline is 60 fps but taking certain planes into say Heathrow by inibuilds coupled with a few nice memory leaks and fsltl is gonna hit it. It’s not a scenario i do often so i will take the hit but i’m not going to alter my settings just to cope with that scenario (mind you I’m not moaning about any fps hit by GSX) i’m just saying your thinking there is flawed you cannot prepare for every scenario in the sim and keep that at 30
On a slightly different note with passenger loading why can’t we input how many people we want to load? I’m not really to happy with GSX deciding, it is very limiting planes do not always fly jam packed, would be nice if we could input a specific figure
And also, as I’ve said here before, why are they always 3 carts of baggage. Even if I am simulating an executive charter with, say, 20 passengers, there are always 3 full carts of baggage. I wish we could customise number of bags loaded. It takes forever. Ok for a full a320 but not for a BBJ etc.
It’s possible, realistic, and advisable, especially on a system that would normally be capable of reaching 60 fps.
Of course this is possible.
I never saw less than 30 FPS.
Mostly because I do not have all my settings maxed out but instead set them cautiously to reflect the abbilities of my hardware.
As my system is quite powerful i have most settings on “ultra” except for a few but i set my LOD sliders way below maximum amd do not apply any .cfg edits to even go beyond the given limits.
I can fly amy given 3rd party aircrsft i to any given 3rd party scenery woth full live traffic even in VR amd not experiemce amy stutters
And when boardimg with GSX (on the Fenix A320 at Heathrow) i get aroumd 40 FPS.
It is possible and realsitic.
You just habe to sacrifice eye candy for complexity.
If you wamt both, you need the strongest CPU and GPU.
For best output you need best input.
They have been set at a fixed 3 because, in older versions, when they were variable on the airplane payload, of the most common questions on support was “why I always have 1 cart”, because users didn’t understand that they had to load the airplane before calling GSX. and some airplanes even changed the payload dynamically, and some not even used as a “real” payload, but as a tricky to improve ground handling, they used the payload as a dynamic “ballast” to alter the ground physic.
Replying to that question, and explaining how GSX calculated the number of carts based on the actual payload when you called GSX, proved to be too much lost time for support so, in the MSFS version, we decided to make it fixed at 3, and those questions and the associated support burden stopped.
We’ll bring it back but, in a more predictable way, based on Simbrief planned cargo quantity.
The payload variables in the sim are just not reliable, both because it can change at any time, but also because it’s not certain WHAT a “payload station” is, since there’s no such thing as a “type” indication. A Payload station can be one pilot, a cabin class, a section of cargo, we just don’t know, we only know how much it weights.
While a planned cargo on Simbrief is a certain quantity that is undoubtedly associated with cargo, we could do a more precise estimate on how many carts or bags or ULDs we should load. And yes, we ARE planning to have the precise number of ULDs or other containers any given plane can load to be set in the airplane profile.
This also answers why we read the Passenger number from Simbrief: adding it manually would just be ANOTHER place where you need to insert the same number, over and over (Simbrief, the airplane EFB and GSX).
At least, with normal Simbrief integration, you are saving the GSX part, and with special integration like the one with the PMDG, you only insert it ONCE, in Simbrief, and it will be all the same in the plane EFB and GSX.
Sorry but that’s simply not right… If you have a very powerful PC then 30 fps is easier to constantly achieve but if you have a lower spec system it becomes harder. You’re philosophy is to lower settings so that any scenario will not dip below 30, if you cant do that then your PC is no good for flight sim, that’s a very elitist attitude. What is better is to set your settings to achieve good frame rates based upon the majority of flying you do while some flying will see your fps rise some will see it sink. it really depends on what you’re doing. i have been into Heathrow with fsltl running about 3 times my fps can be anything from 17-40 there . I wouldn’t change my settings so that 30 is my base because it isn’t needed and it is a waste as i rarely visit so i suffer the hit, half time cant notice it anyway
I don’t use simbrief, a lot of people don’t. You have so many sliders to enter things or delay things one more wont make much difference and lets everyone control how many passengers are loaded infact so many planes dont have EFB’s for passenger numbers or use Simbrief so you would only be loading it once. There are more planes with no simbrief integration or FMS than there are with that we use GSX with
Oh, i fully agree.
I never meant that you set your sim to have 30 as your base.
I generally get 45 on heavy load amd 60 in cruise or taking a light aircraft on some VFR flying in the wild.
I only wanted to state, thst it is not unrealistic or impossible to not drop below 30 as you mentioned earlier.
It is simply a matter of setting the sim according to the abilities of the system. So basically exactly what you just discribed.
The ingame settings are powerful and editable enough to even give low end systems a good performance.
Of course one hase to sacrifice visual quality for it.
For me 30 FPS would be bare minimum, others insist to run at 60 any time, but what really matters is a smooth performance without stutters and freezes. And the Sim can definitely be adjusted to achive this even with GSX preforming boarding of a complex aircraft on a major airport.
Does it perform all services simultaneously? Thats what I’m looking for as it’s the realistic way instead of one at a time
Catering is performed before boarding and fueling should ideally also finish before passangers get on board.
That said: catering and refueling can be performed at the same time. You can even start boarding, but loadong of baggage will only start after catering and fueling trucks have left.
Yea I do those. I was hoping the luggage loading would perform at the same time as the rest of the services. Thanks anyways.
Ok i agree with most of what you said then … me myself try not to fps hunt i’m more for smoothness although occasionally that goes weird
That is great to hear, and thank you for the explanation and taking the time to reply. Looking forward to the future updates.
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Another person who can’t read or who doesn’t want to
I infact don’t notice any hit by GSX
Agree. Neither do I, I see it as an unnecessary step for a lot of my flying and, behind an external app, don’t think anything really should rely on it.
A simple text box that defaults to the number read from Simbrief, if applicable, but can be edited as required should be a simple solution that would make many people happy.
sr sr , sr why do i have to press twice the icon 'n manu for me able to get it running , i like it , tho , and im learning how to get around it
You don’t, if you read the manual, chapter namded The GSX Toolbar Menu, around Page 85. It explains how the menu is supposed to work so, no use repeating it here, I’ll just quote the most important part:
This is now your normal workflow should be:
• Open the GSX menu from the Toolbar icon when first starting Ground services .
• Don’t close it from the Toolbar while Ground services are performed, always use the Hot-key or the X icon to close the menu.
• Close the menu using the Toolbar icon when you are done with Ground services,
usually before take-off.In brief, the Toolbar Icon should always be left Active while Ground services are
required.