FSLTL - FS Live Traffic Liveries is live!

So what is the general consensus here? Should I use FSLTL with Ai flow, ai ground and default MSFS in SIM traffic or should I use FSLTL with its own injector?

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I just use it on it’s own these days, without Ground and Flow. I do find them both to be useful, and very clever, but it just became too much tweaking and not enough flying for me. I’d always see something that had me stop my flight and try to fix it. Then before you know it, 5hrs have passed without doing anything.

Whichever combination you use, you’ll never completely eradicate all issues. My advice, just use FSLTL on its own.

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FSLTL has ‘flow’ type feature added in as default so no need to use flow or ground any more. Just FSLTL alone. You can set flow type options up now in the FSLTL settings.

“sids”: “Yes”,
“stars”: “Yes”,
“separation”: “Yes”,

I don’t use either “flow” or “ground” mods any more. No point as they can mess with FSLTL (which is working really well on its own IMO) and besides you end up with having far too many parameters to tweak instead of just go flying. :wink:

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UPDATE FROM DISCORD

We seem to keep being asked about FSLTL updates, thought we’d give you a sitrep on the current status of the project.

Team
A number of the core FSLTL team have been heavily engaged in the BeyondATC project, this has had an impact on availability to work on this freeware project. That is not to say we don’t have more plans and ambitions, just limited resources and skills while other things are focused on.

We remain lacking 3D modelers to be able to develop new models to truly step things forward, those plucky few we do have are new to modelling so patience is required as they learn. As always, if there are any skilled 3D modellers out there wishing to help, let us know.

Injector & SU15
We have reached a point where the injector is pretty much as evolved as it can be, as such further enhancement, if any will come after we know the impact or effects of Sim Update 15. To put it simply we are happy with the injector’s current abilities and unless something breaks or we have a need to update it then it will likely be left alone. We’ll no doubt be looking to see how MSFS 2024 handles things also.

Base Models
We have additional aircraft in the works but this is on an “as and when” able to work on basis. We have a long wish list as I’m sure you all do which we’d love to get through sooner, but skill, knowledge and resources are the limiting factors. Further liveries continue to be produced, we are pushing the 2K livery mark now but until new types come along, it’s generally the smaller less impactful airlines that remain to be done. We are always watching for major airline changes; these will be reflected in future updates.

Finally, on base models, we prefer to push updates when we have something substantial to add, not just when for an additional handful of liveries.

In summary, FSLTL project continues albeit at the pace the team can accommodate, we’d love to have more team members to help push it forward so if interested, please get in contact.

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I have noticed that if the sim crashes or is closed, the DOS window for FSLTL (which i assume is the injector you are referring to) will lock up with a sim crash notification or close itself respectively. Not a big deal for those that are able to fire it up, fly until they are done then shut down. With all the CTD’s and even basic tuning that could require a restart, this aspect of the injector is a hassle.

The one thing I’d love to see improved is a way for it to not auto-shutdown when closing the sim, and to restore its functions when the sim is reloaded. Having to manually close and restart the injector with every sim launch is close to what I’d consider a breakage.

I have FSLTL set to auto boot from Add On Linker. For most part it works. There is an option in add on linker to close it after sim shutdown or not.
I’ve noticed a problem with this when sim crashes happen where by add on linker will not close but on sim relaunch it will restart another instance of FSLTL. It then just tries to inject 2 x traffic if you don’t manually close one FSLTL instance down. It would be good to only ever allow one instance of FSLTL to open at a time.
For the most part though there is very little hastle with FSLTL operation (just fire and forget) especially if you have all the options set up already in the FSLTL config so it remembers all your settings. Then it’s just down to opening and closing the FSLTL app, which is no big deal even if done manually, but I’d recommend the AddOnLinker way as it’s so easy.

You are wrong mate :wink:

  • Use SIDs for departure (Navigraph only) - Enables departure procedures which are determined based on the flight plan and current active origin runways based on in sim live weather METAR. Currently only available with Navigraph Navdata installed due to a bug introduced by Asobo in WU12 that can crash the sim when using the navdata api to access default navdata. The SID in use will be announced in the console window for pre-flight.

  • Use STARs for arrival (Navigraph only) - Enables arrival procedures which are determined based on the flight plan and current active destination runways based on in sim live weather METAR. Currently only available with Navigraph Navdata installed due to a bug introduced by Asobo in WU12 that can crash the sim when using the navdata api to access default navdata. The STAR in use will be announced in the console window for enroute aircraft.

FSLT+AIFlow+AIGround

My point is that the SID and STAR options help with flow related issues as they will produce longer arrival paths. If you don’t use them then the flight paths are direct to’s which won’t help with flow related issues. I do have Navigraph though.