ST was an excellent solution for me for the last year before FSLTL came out. You do have to remember that it is largely just a livery population tool for AI aircraft.
All the traffic in ST is default sim everything apart from the liveries, and those default ai aircraft are terrible looking apart from the nice paintjobs by ST.
FSLTL at EDDH R15 a few minutes ago waiting to depart (pmdg 737 BA) with departing and arriving traffic.
What can be done to all injected aircraft spawning at the same time? Meaning push back at the same time, taxi and lining up at the same time. This synchronized behavior looked great the first day when the whole airport went from empty to busy. But it’s rather annoying seeing this line of aircraft pile up and suddenly the majority of planes are waiting to take off and the gates are empty again.
Would it be possible to implement some kind of random delay between spawning and push back to make the flow more real?
(see pic above for reference
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I’m going try out your settings, heading to Cleveland!
Looks like you are using multiple traffic add ons or default traffic with FSLTL models, which isn’t really anything to do with FSLTL. All traffic options are meant o be off when running FSLTL injector.
I’m liking it on those settings. 2 flights this morning both great. Right amount of traffic everywhere.
You increased IFR? How is it so far?
I’m back on SU10 after a lot of instability issues with the latest beta. Hence - more FSLTL testing
And one thing I noticed quickly - ATC is using callsigns again - not romeo yankee romeo for Ryanair like in the beta.
Doing a flight from ENGM Oslo, Norway and I’m getting lots of departures and arrivals, using both runways. Currently holding short of 01L after a Nordic 737 taking off.
ENGM is not the biggest airport in the world, but it has a lot of activity in terms of European stats I think. EDIT: Well, sort of. In 2021 it was ranked as the 23rd busiest in Europe at 9,3 mill passengers annually. Not that much compared to Istanbul and it’s 37 million. But I digress.
Currently using IFR 85 VFR 10 Parked 1 Radius 50.
I have also RTX 2080 Super, but coupled with Core i9-10980 (DX12, so the GFX is the bottleneck for me) and I use the settings @JetWash1023 suggested:
Max Active IFR Aircraft (0=disabled): 40
Max Active VFR Aircraft (0=disabled): 5
Additional Parked Aircraft (0=disabled / 10=max): 1
Max Radius to Inject Aircraft (50-200km): 80
Blocked Aircraft Removal Time : 60
https://flightplandatabase.com/ API key for routes : ********************
Blank liveries / generic models will NOT be used
I find this as nicely balanced, with some aircraft departing/arriving, seeing some contrails in the sky and also parking spots at airports realistically populated. It costs me only about 3-4 fps with the FSLTL injector active.
It’s been fine on 120, but I pulled the radius down to get the extra IFR traffic around a more localised area. My theory is that if you want to see more landing and departing IFR traffic at the airport you are departing from or arriving at, with a wider radius set it populates traffic spread over a huge distance as well as on the ground at other airports close by, so by reducing that radius while bumping IFR up to 120 (the max I think & if your hardware doesn’t complain) and keeping APA (static aircraft) at ‘0’(small airport), ‘1’(medium airport), ‘2’ (larger airport). You can get a good blend of appearing busy and actual departing/arriving live traffic. I may try reducing radius further but have it at 80km at the moment.
This could of course all change with the next FSLTL release as I think they are basing IFR traffic as a % depending on whether you are on the ground, or in the air or arriving at destination, which will be different I think from what we have now.
Yes I think having a smaller radius makes sense. I’ve used 50km for a while. Might try and bumb up the IFR amount from 80 to 120 and see how my rig handles it. I guess this very much depends on the airport - not sure how well it would fare at iniBuild’s KLAX, which for me is the biggest fps hog in the sim at the moment.
I don’t have that one but I can imagine it is a resource hog from where it is and what I’ve seen of it.
The default KLAX is ok for me but I wasn’t using the 120 setting. It does interfere with the smaller KBUR due to proximity. I was at KJFK the other day and it seemed fine too. It’s dealing with all the extra scenery of the surrounding area that is the issue (& cpu bottlenecks). DX12 at least allows my VRAM to sit at 75% usage (18GB) now, it seemed to top out at 50(ish)% previously in DX11. Nice and smooth taxiing around airports in DX12 where before there were stutters. I’m sure the extra VRAM helps with 4K FSLTL textures too. You can always hunt this thread for the texture size reduction tip and give it a try. 4K->2K->1K etc
No AI traffic in the sim is off
Anyone know what settings match the default AI?
That’s weird. The pointed nosed ones are coming from somewhere within the sim I’d say. I’ve not seen a single pointed nosed aircraft since switching to FSLTL and turning everything in the sim air traffic wise to OFF.
LOD issue within the Sim. Move the Cam a bit and it will load the correct one.
Anyone see this happen? I tried the settings @mhron settings below and I only saw 1 parked aircraft where I departed and there were 0 flights in air. Also FLL had no traffic or airplanes on the ground.
I lost the original log but it had only injected 4 parked airplanes at the originating airport.
Also, when I had parked aircraft originally at 10 most of the gates were still empty. Even that setting had the airport looking dead.
11:43:58 **** Current settings ****
11:43:58 Max Active IFR Aircraft (0=disabled): 40
11:43:58 Max Active VFR Aircraft (0=disabled): 8
11:43:58 Additional Parked Aircraft (0=disabled / 10=max): 1
11:43:58 Max Radius to Inject Aircraft (50-200km): 80
11:43:58 Blocked Aircraft Removal Time : 60
11:43:58 https://flightplandatabase.com/ API key for routes : ********************
11:43:58 Blank liveries / generic models will be used
Want to change them? (Y to change): n
11:44:04 Injection started....
If you are going to go as low as 40 for IFR then you may need to reduce the radius so there is denser ifr traffic within that radius. Did the IFR count actually go to 40 on the injector log? I’m guesing it hit 40 but a chunk of those are at airports elsewhere up to the 80km you have set as a radius. The log should be able to tell you though.
On a second flight I’m seeing traffic now. It made for a fun and realistic takeoff experience! The airports still just look a bit more empty than sim defaults but departures seem way better.
I have to stop comparing to flight aware since there is almost zero match. Occasionally I see something on flight aware that matches up. Especially on the departures.
I see IFR going from 39 to 41. I think I can bump it up, especially if textures can be dropped. I don’t think 4K is needed when I rarely get close enough for it to matter. I fly GA, so the jets are usually far away.
Do the Jet Blue airplanes have their names on the liveries like IRL? I could see the lettering from a distance.
This is what I got a little while ago at Charlotte KCLT, almost instantly after I started the FSLTL injector:
Ok, there are only American Airlines airplanes at that moment, as that’s one of their main US hubs.
And after about 3 mins I could see two aircraft taxiing towards the active runway:




