I’ve not seen a go-around so far. But with the current Version of FSLTL in SU11beta I dont have many approaches either.
The Taxi speed in AI Ground is significantly higher and therefore vacating the runway is faster now as well.
After landing, the Roll out is the same - guess that is handled by SIM - but once the aircraft reaches taxispeed it is faster now and gets off on the next exit.
Downside is, that it does not slow down on turns anymore. So if it is a very tight turn it might overshoot the taxiway…
With FSLTL v1.2 + AIGround + AI Flow, the best bits for me (after 4-5 hrs watching traffic at EGLL) are -
No rotations/spinning on hold points, aircraft line up as they should
Aircraft take off in a timely manner complete with line up and waits
Pauses of AI after pushback, they even test out their flaps etc before beginning taxi
Aircraft exit runway in a timely manner. Some still go further down the runway than you would like to see, but they exit fast when turn initiated.
Separation of incoming traffic is better
Reduced go arounds (still there, but a WHOLE lot better!)
Bits still not fixed / default AI “poking through”
Some aircraft land early and suddenly veer out of control to right or left at high speed (this can happen to a few aircraft in a row), intermittent though
Occasionally an aircraft will land and going into very slow mode and taking first exit (symptom of one of the new add ons I think), intermittent though
Default AI issues can still occasionally prevail despite the best efforts of FSLTL, AIGround and AIFlow
For the most part though it’s a MAJOR improvement to traffic in this sim. I’d easily recommend all 3 add ons but with tweaks I mentioned before on FSLTL parameters. 150 radius is too high and you end up with too much IFR traffic from other airports being tracked and not enough departures/arrivals locally as the IFR limit has been reached,
Same as mine, you should be seing traffic. Other things to check-
Do you have all in game air traffic sliders set to OFF?
Have you actually started the sim session ie on the ground in a plane sat on the taxiway/runway? Injector won’t start until you do.
Also check this thread for ‘Firewall’ as some have reported their AV software or windows defender is blocking the injector (I don’t have this issue, but worth looking into)
I set removal time on 240 seconds in the previous version and not touch in the recent update. I do not change any options with new version (IFR 80, VFR 0, parked 0, set api key). Well, I going to try reinstall program and will see.
I noticed a few times that the injector program seemed to be frozen (after only two or three injections) - for whatever reason. Hit ‘enter’ with the injector program window active, and it happily continued.
Do you have all in game air traffic sliders set to OFF?
{YES}
Have you actually started the sim session ie on the ground in a plane sat on the taxiway/runway? Injector won’t start until you do.
{YES}
Also check this thread for ‘Firewall’ as some have reported their AV software or windows defender is blocking the injector (I don’t have this issue, but worth looking into)–
This could be the reason!! It came across my mind I will check thank you
Just tested the firewall was not the cauas!!
Q-Do I have turn on the Live Real-World Air Traffic under Data settings?
Iam thinking that simconnect could be the reason but have no clues how to check.
I am using FSUIPC7 Payware I turned it of to see if there might be a conflict with simconnect.
Using FSLTL latest version along with AI Ground and AI Flow, sitting at EGLL, I realized once the incoming AI lands, it goes fast and then stops immediately in the middle of the runway and goes with 5-10 knots again. Anyone knows the issue (I don’t even know if it’s an issue) and can provide me a solution ?
Below aircraft in red circle landed to 27L and stopped immediately in the middle of the runway and goes again with slow speed until it vacates the runway.
I still need to say that the new AI mods are amazing. Big thanks to whoever provided this as well as FSLTL of course. I’m grateful to be able to use these mods freely.
No, Iive real world trafficshoudl be set to OFF too. Everything in game aircraft traffic wise should be ‘OFF’.
There is a known issue with FSUIPC. Again from their FAQ (which I can highly recommend reading)-
Known issues
FSUIPC7: Fix as follows
Go into fsuipc folder
Find FSUIPC7.ini
Add "ProvideAIdata=No" without the quotations
FSLTL Injector location: Some users may experience CTDs if your FSLTL Injector and Base models are both in your community folder, fix...
Move the injector folder outside of MSFS Community.
Self-Loading Cargo: Users have reported CTDs using SLC and FSLTL. No workaround has been found with this and the SLC product is no longer being developed. For now, we can only recommend not using both tools together if you experience CTDs.
If it’s not this then -
Try removing all other add ons in your community except FSLTL and try, you may have another conflict
Try moving FSLTL folder (but not the FSLTL base/liveries) out of community and give it a try
I mentioned this above, but it doesn’t happen to every landing aircraft. Occasionally you get them veering off to the side after touching down too. Both look bad, but ignore them and watch for a longer time and they are only about 5 or 10% of landing traffic. Annoying yes, but gamebreaking
There are one or two parameters you can change in AIGround and AIFlow in the .ini file. The pdf that comes with them explains more. Not sure I am familiar enough to understand them though.
Like I said previously default AI still occasionally “breaks through” despite the best efforts of the add ons.
Interestingly they all seemed to happen for me at EGLL R09L, for me R09R was fine this morning. I’ve also still seen some too high approaches too. Not sure what that is about either.