The AFMF preview driver was updated yesterday with initial HDR support, and also adds Vulkan support for the RX 6000 series. Users are reporting reduced tearing and better frame pacing too.
Since it’s working in HDR now I gave it a whirl…
- 7900 XTX
- 4K HDR
- 144 Hz w/ FreeSync
- stock Ultra preset
Image quality is surprisingly decent, but this may be in part because it shuts itself off when it sees a lot of movement on screen – this ends up producing an effect where it’s moving smoothly when you don’t need it and moving choppily when you do want it (but at least the picture remains clear).
Additionally the input lag is noticeable on my TrackIR head tracker, especially on the low end of frame rates (it natively goes down towards 30fps on the ground at UK2000’s KSNA in the SF Vision jet, then native frame rates climb rapidly into the 40s and 50s in the skies above Los Angeles with occasional bumps above).
The frame doubling looks good and is smooth when it runs, but it “chops” in and out and the input lag, though slight, doesn’t feel great on the head tracker.
I think people using a mostly fixed camera will have a much better experience, though, since an extra few milliseconds of lag usually won’t make a difference on flight controls. ![]()
Note that a recording with OBS seems not to see interpolated frames, and records a video as if only the base frames are being output; I assume this is due to the whole ‘magic makes apps work but only via fullscreen magic’ thing. ![]()
Last driver update [10/13] improved the pacing frames and reduced the tearing I was seeing on the PFD/MFD but it’s still easily noticeable when changing views inside the cockpit… I still prefer to run without AFMF if I can run 50fps+ natively.
I can also confirm that the tearing has been reduced drastically (only getting some at the bottom of the screen now), and the experience is a lot better. Not a fan of the frame generation getting disabled during fast motion though, and I wish there was an option to stop this behaviour. Especially in other games, even mild input seems to disable it.
Even with my 60Hz monitor the input lag doesn’t feel too bad, and the quality of the interpolated frames is far from perfect but the added smoothness feels nice. I’m not going to keep AFMF on but it does make me wish for a native FSR 3 implementation (though if they don’t fix the VRAM bug it’s still going to be unusable for me).
Maybe this is of interest and of some help if/when AFMF/FSR3 is part of MSFS:
AMD System Lag Monitoring
It’s an undocumented feature in the latest version of the AFMF Preview Driver.
I also tried the updated AFMF/FSR3 driver with HDR-10 turned on and had excellent results (@4k with stock ULTRA presets, freesync on & vsync on 100% of monitors refresh rate in the sim with TAA antialiasing and no traffic or add-ons). My monitor is a 55" Samsung Qled running a 120Hz refresh rate. I took off out of Honolulu and flew around the island in the Longitude at 150-175 fps (~6ms average frame time) for about 15 minutes and very smooth on my 7900XTX. I don’t think I even had any stuttering, even when landing back at Honolulu.
Looking forward to MSFS incorporating this technology into the sim!
EDIT: Turned on FSLTL and real time weather and noticed a few micro-stutters. Not unexpected that I get some stutters with these features turned on with my 5900x cpu - if I had a newer 7000 series cpu it might be different but still better than before AFMF!
Yes please i hope they add FSR 3 fully
It seems like AMD has continued to improve Frame Generation, with the implementation in the new ‘Avatar’ game receiving positive reception. I hope Asobo does add FSR 3. Since MSFS is a slower-paced game with smaller differences between two frames, I’m hopeful the quality will be good.
FSR 3 is now open-source, which means any developer is free to implement it in their engine.
Fantastic, hopefully we will not have to wait long for Asobo/MSFS to add it
I’m sure they didn’t had to wait for it to be open source in order to add it…
Lets see if we can get it before MS2024…
should be fairly easy as asobo allready has FSR2 added
how to enable and display this AMD lag monitor?
From Tom’s Hardware:
AMD’s latest Adrenalin preview driver, version 23.30.01.02 includes new latency monitoring functionality, with Anti-Lag+ enabled titles. According to CapFrameX on X / Twitter, AMD’s latency tool is incorporated directly into the Adrenalin OSD, making it easy for users to check how much render lag their system is encountering.
So not in MSFS yet.
The driver is now to the fifth version 23.30.13.05. To download, go to :
Since AMD has merged the latest 23.12.1 driver funtionality with the latest Dec 7th fluid motion frames preview driver I’m hoping they will release both together as the WHQL recommended driver next release.
as the title says, please insert FSR3.0 in MSFS. Don’t know if it’s possible in DX11 that would be even better as DX12. I am a AMD user (7900XTX) and all AMD can benefit in fps by this. This topic started in August 23, still no official reply.
FSR 3.0 can also improve quality on xbox series x|s.
It can help lots of people with rtx 20 and 30 series GPUs
A new AFMF preview driver is available with improvements for stability and image quality when AFMF is engaged. It also fixes some of the known issues listed in the 23.12.1 driver which suggests that this is a newer branch. Enjoy!
The AFMF-specific fixes are:
- Intermittent driver crashes may be experienced while AFMF is enabled, and the game’s resolution is changed or switching between different tabs.
- Brief stutter or driver crash may be experienced after closing the Xbox Game Bar while AFMF is enabled.
- FreeSync™ displays may report an erratic FPS when AFMF is enabled.
- Artifacts such as ‘wavy’ or ‘tearing’ effects may be noticeable in certain scenes when AFMF is active.
- AMD Software: Adrenalin Edition™ may intermittently crash, resulting in AFMF becoming inactive (as reported by the community).
This latest driver fixes the problem I reported here and to AMD (described in a previous post) that AFMF version …05 would not give an rx 6650 xt the ability to use AFMF Frame Generation with the MSFS full screen setting as did the previous version …03. In fact, version …03 was somewhat intermittent. This latest version seems very solid.
