Hello to everyone and I hope you are all as excited as I am for this new sim!
I have installed the FSUIPC7 Free Beta but as soon as I installed it I saw very large drop-in frames. If anyone has also installed it could you please let me know if you experienced the same?
Thanks
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Just about anything that is using Simconnect is causing stuttering right now.
Yes, I had low fps on Ultra, and I decided to change graphics to High, in order to increase my fps from 15 to 25. When I realized that I had FSUIPC7 BETA opened I shutted it down and suddenly my fps increased from 25 to 120.
Sure, Little Navmap is causing stuttering on MSFS. A friend of mine told my that is caused because Little Navmap was built in 32bits and MSFS is on 64 bits, so maybe when the developer updates LNM it will stop stuttering MSFS.
Also FSUIPC7 uses simconnect.dll so you’re right, it seems that every external app that uses simconnect file decreases fps or make stuttering.
Is there anyone in the dev team that can let us know an estimate of how long this will take to fix?
My setup is high-ultra getting 50-70fps, sometimes 85fps when clouds block a lot of the ground and free up rendering calls. AirManager uses a FS2020BridgeService which I assume taps into simconnect as does FSUIPCv7 and both yield 15-18fps. Disabling either restores FPS immediately, confirming it’s the interface both use to get data out of the sim that is the culprit.
Should be a patch soon, 27th August.
SDK UPDATE
With the official release of Microsoft Flight Simulator also comes the first public Microsoft Flight Simulator SDK release. We have reached a good starting point for scenery and simple airplanes, but there is still a lot to come in the future. Since the last release in the Closed Beta, we have improved the documentation on several fronts; most notably aprons, taxiway signs, painted lines and lights. We added samples for the lights and for navigation data. The developer mode has seen many issues and crashes fixed, and now has the option to build an entire project at once, rather than requiring the developer to build package by package.
For complex aircraft, WebAssembly is still undergoing active development. We are working on some much-needed features and providing code to help port existing C++ aircraft. In addition to this, we are also actively working on mapping out the functionality of the SimConnect API. We look forward to your continued feedback, which has proven to be invaluable so far!
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LNM without Multiplayer and KI without lost FPS.
FSUIPC impact from 40FPS down to 20FPS.
The problem is not FSUIPC. The problem is SimConnect from MSFS. Problem is also known.
The problem is now fixed. I have tested it and have no FPS drop 