Please Fix the bugs, this is the most punishing game I’ve ever played… many times I’ve loaded into a buggy airport already crashed and that takes away too much money and rep progression. If the game loads crashed within the first 10 seconds then it shouldn’t count… we should also be allowed to end the mission in any parking spot or alternate airport when the destination is buggy, the closer you are the higher the payout.
Please expand the variety of planes in career mode, it feels like each specialization only gets 3-4 to play with when the base game alone has 70 planes. Any plane with a second seat should be added to vip & passenger, any plane with enough interior space or empty seats should be added to cargo, scale the payout on the number of passengers and cargo space used.
Please add paints to career mode, I’m really surprised free flight has them but career mode doesn’t…
Mission generation should be much more procedural than what’s currently created. I’m getting really bored with the lack of variety, which is ridiculous considering what’s potentially possible.
I’d much prefer to always depart from my current location, with a choice of missions that vary in length and direction. Taking into account ‘turnaround time’, three consecutive 45 minute missions is a hell of a lot more appealing than a single 3 hour one.
They also need to do some work in making sure the destination is suitable for the aircraft.
Fix career mode mission generation first and foremost. Right now the missions are static and don’t change at all. The missions avilable to me today are the same missions available to me 2 weeks ago. Add a tool to be able to filter by approach type, heading from current location, pay, size of airport, distance etc which the game should have shipped with and all 3rd party career addons have had for years.
Not even having a simple filter for the missions shows just how half baked it all is.
Don’t get me wrong I’m still enjoying it overall but I’m getting quite close to just switching to Neofly for a while for the mission generation flexibility and to be able to use all the aircraft, not just the same 2 or 3 all the time.
Was really surprised that we get same missions again and again.
With how bugged many are i thought they are 100% procedural generated, and we at least have high degree of randomization in return.
1st flight/Flightseeing needs better payout, i’d enjoy doing them from time to time, they are the only ones existing in big numbers, but pay is a joke compared to other mission types.
Don’t like you need a different company for everything.
Why should i not do Flightseeing with my VIP company’s passenger SF-50 or PC-12 ?
More different planes !
So many in the game, but for each mission type you always get the same 2-3 for no reason.
Lower the cost of maintenance. 2 flights with my H125, cost me about 400k in general maintenance. I made about 200k for the 2 flights 2 hours each no sim rate increase, flew everything in the green, soft landings, with a S class rating for each flight. Even though I didn’t abuse the engine and kept the torq at around 70% it was 330k in maintenance alone.
The green bar is 15/16th of the way green. I couldn’t imagine if that engine was at 50% it would be cheaper to sell and buy a new one. The electrical system alone cost 120k to repair. Keep in mind this was a brand new helicopter. From a little research it looks like it costs roughly about $2400 or so per flight hour in real life. Baring inflation, not sure what date those figures were printed on.
Whichever way you slice it, it shouldn’t cost 2x to 3x in maintenance with a smooth flight and landing then you actually make.