OK. So what that’s saying is exactly what I was thinking, that the GPU is in fact doing the work, even though the integrated graphics is presenting the result to the display.
But… What if I don’t want it to? What if I want to give my HMD 100% of the GPUs attention, even if it means that the MSFS window on my secondary display looks like puppy excrement? Wouldn’t that just give my VR session more GPU cycles to use all to itself, thereby increasing the power going to what I’m seeing in my matrix hood?
I wouldn’t even mind turning off ALL my flat panel displays, the only thing I use them for is for Afterburner as a framerate counter (and I’m still not convinced it’s counting what I’m seeing in the HMD), and to access Navigraph to get to my approach plates, which I should be doing on my tablet anyway, and soon enough I predict it will be available inside of VR anyway. As for an fps counter, I’m past the trying to chase fps for the sake of bragging rights, I primarily want it as a tool to gauge what a change I might make (say from changing grass from off to medium) has on the overall frame rate. It’s easy to say, well it’s ONLY 1 fps, except when we’re potentially dealing with 10 different changes all of which carry a performance of “ONLY 1 fps”, that adds up after enough of them, especially if we started at say, 32 fps. (A number I just plucked out of my butt.)
I would prefer to not have the binocular FS2020 image displayed anywhere, but I’ve found trying to do that results in losing control of your mouse making it a non-starter.