GA aircraft, steering with ailerons when on the ground….?

Somewhat weird question perhaps… When on the ground in my real life Piper28 or Ce172, I steer with rudder, aileron does not much while taxiing on the taxiway, apart from countering wind effect.
In MSFS I have rudder pedals and flight yoke (and quadrant). Rudder pedals function as they should.
But ailerons on the ground also functions as steering mechanism….although I have configured those only as ailerons, so not conflicting configurations with the rudder.
This is obviously not as it should be but on taxiing I can handle it. But imagine what happens after landing in cross wind! “Use rudder to stay on the centerline and yoke into the wind” in real life but in MSFS I find myself leaving the runway in no time.
What have I overlooked, please? Surely a simple thing?
Thanks, Ben

Hello there,

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Hi @Ben542535
I’m just going to spitball some things here, because I’ve flown pretty much all the first-party GA planes in the sim and have never seen this issue, so the sim is capable of working the correct way you identified (i.e. the ailerons shouldn’t turn the plane when taxiing.
So just for my peace of mind, could you try something for me and see if we can find something that you didn’t specifically set that might be causing the issue? Go into the control options, and select your yoke options, and then use the “search by input” box by highlighting it and then turning the yoke and see if anything other than aileron control shows up. There may be some older default settings left in there that are affecting you.
If nothing but “aileron” movement shows up when you do that, then you’ve stumped the band! (ok, you have to be as old as me to understand that old adage! :rofl:)
Thanks!
Regards

HI,
Actually there is a IRL general aviation aircaft which uses the control wheel (yoke) to steer on the ground.
It is the Erco EC 415 Ercoupe.

I have flown one myself and it was very strange, but great fun.

Right but that’s not the subject here. And the Third Party Erco in the sim is steerable via rudder (I own a copy). It’s partly a limit of the sim, and partly the creative limits of the maker to simulate that (would probably require WASM which complicates the coding).

Anyway, back to the subject at hand - most GA planes don’t steer using ailerons on the ground.

The most likely explanation is a double bound aileron axis. It certainly isn’t a general MSFS issue.

There are other less likely possibilities, but you will need to give some info about the devices in use. Some devices have driver issues and some create ghost inputs, particularly if not plugged directly into the motherboard USB. Unpowered USB hubs are a common source of issues.

If you are on PC use the free Input Viewer app available on flightsim.to. It will show you all primary and secondary control inputs.

Are you sure that autorudder is OFF in the piloting options?

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Hello,
Thanks for your reaction. I tried it but it only gives ailerons so that is OK. So I stumped the band with this, don’t know the expression but because of my age (69), I can afford to pretend as if….
Best regards,
Ben

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Thanks for your reaction. Indeed, autorudder was on!
Did this long time ago and forgot about it. It’s off now but now I remeber why I did it in the first place: with actual weather at EHRD, zero wind, I have to give full right rudder and even then while taxiing I barely manage to keep the centerline. Have to play around with the sensitivites again on my Saitek Pro.
Currently I have sens- -24, sens+ -24, deadzone 2%, neutral 0, extremity 4%, reactivity 75%.
If you have a suggestion for improvement, I would appreciate it.
Best regards,
Ben

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I now understand how to get the ailerons to behave as ailerons (autorudder off) but now I have a “new” problem being the Saitek rudder pedals.
There are many threads about this in this forum and I do not want to start all over again and waste everybody’s time…… We’d rather be flying!
Thanks everybody for reacting!
Best regards,
Ben

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