GAIST Global AI Ship Traffic V6 and Great Lakes

First, thanks to all who have stepped in in my absence to support fellow simmers, here or in other threads :smiley: It is highly appreciated…

Next… Almost ready with a new package… in fact the route update is here:

gaist-ship-routes.zip

This small route update can be used with the last ship package GAIST V3 as well as with the upcoming ship package. I would like this route package to be tested by as many as possible before launching the package officially. It does contain the global traffic in one folder and so far test have shown no problem in loading, but there are many different installations, so some might experience problems, but maybe not… At least I would like to see if the joint files continues to create trouble or if I can but them all together again.

So please let me have your feedback.

Before installing:

  1. Back-up and remove your old regional GAIST route folders (gaist-africa-routes, gaist-latam-routes, etc) from the community folder, but leave the gaist-ultra-v3 folder in your community folder.
  2. Unzip the new download and place it in the community folder. It should not be placed inside the gaist-ultra-v3 folder, but remain as a separate package.

In order to see the ships you need to have installed GAIST V3.0 ship library and effects from December 2022. Tthat is the folder gaist-ultra-v3. The file in the link above only provide traffic files. but does not contain any ships models.


Cap Agulhas, South Africa

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Thanks Henrik!
Does this include the Great Lakes routes as well, or should I leave gaist-greatlakes-2_1 in my community folder?

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The Great Lakes routes should still be kept as they rely on a different ship package adapted for the lakes only.

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Will there it be hard decks in version 4.1?

No, unfortunately not. Hope to have it in 2024.

But you will plenty of new ships… I didn’t count but we talk several hundreds…

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First little test, locations I visited were California, Europe, Singapore and the Caribbean.
For now no loading issues, no performance issues, ships on all locations. Wakes and smoke working.
Must say I like the one-folder installation, much easier then before.

Thank you for the update. :+1:



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Thanks for the quick feedback after testing in different areas :smiley: For those who want to fly in multiple places it is obviously easier to have just one file, but beyond that I did myself experience that it is more stable and loads smoothly. So happy to hear your feedback.

And nice that you found the Fleetmon tanker… It is a greeting to our friends from Fleetmon, who helped creating the real time version… It is sad once again to be back with only the bgl traffic, but we had lots of fun working on the real time, so the Fleetmon brand will live on in GAIST on a couple of ships.

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A couple more. Sometimes i think it’s more a ship-spotting game, and not a flightsim. :smile:




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I guess you noticed that even with the same ship package, you are getting more ships and more diversity… A lot of ships weren’t really activated on routes as I thought the launch of the real time was imminent. Now these ships are included in the traffic files.

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Cheers Henrik!

Nice to see them in action :slight_smile:

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@hnielsen791 - I edited the Subject Line for V3 since that’s your current version.

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just encountered a little bug, anyways it looks more populated even with some models that i didn’t noticed before

Personal Comments and Observations

Heh it took a little under four minutes to copy over that 14 GB V3 base folder into my Community. We’ll give it a go now.

In all these places you should have ships, however, best place to check is in the English channel as there is less other stuff disturbing.

You should if you downloaded the gaist v3 and the above new route file in your community folder have the following folders:

…/gaist-ultra-v3
…/gaist-ship-routes

in traffic settings Ships and Ferries should be 5-10% or more, however any figure above 10% will not affect GAIST.

*Recently I posted some images of tuna boats with real time traffic. The above image is with the upcoming ship package and the new routes. Tuna boats anchored of Manta in Ecuador. *

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Personal Comments and Observations

I just did this and V3 is working again (was on Ultra Beta for the longest time). Nice!

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hi - the model and the effect does not have anything to do with each other, so there is an invisible additional ship… where did you see it so I can try to track it down.

This project is an eternal Beta version :smiley: Now for 11 years since first launch…

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I was so sad when I found it wasn’t working in SU15 Beta. Now everything is good again.

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The first screenshot you posted with Maersk Sealand’s Maersk Djibouti shows one of the first models in the project - the model was done in 2012 in GMAX for FSX… Since it has been updated several times, moved to Blender and refitted with new textures, light, and effects, but the basic geometry of the model remains the same. The real ship was as far as I know scrapped recently.