GAIST Global AI Ship Traffic V6 and Great Lakes

Not yet, but I have got the model from Manfred, but it might first be in next round - we have had some issues with some of the models done in Sketchup model

The Shandong Da De below however did not give problems… it is done with a design software from last century so it is nicely low poly :smiley:

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Next in the upgrade…

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Marvellous and tantalising. Is there a timeframe when we might expect to taste the fruits of these labours?

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My crystal ball has failed several times, but it is progressing fast and I now have a full set of working wakes - there are things I would like to do better, but having a base set of wakes in different sizes the wakes can be replaced later in a very simple update.

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Is there something that can be done about the extreme speed how the ships turn?

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This is Asobo who will need to fix - it is the sim engine deciding the behaviour.

Despite my crystal ball needing replacement I can promise to launch before Asobo fix that spinning thing :smiley:


Esvagt Heidi - another newie… also in real world, where she just entered service as stand-by and rescue vessel in the North Sea.

More screenies this afternoon…

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Farland Platform Supply Vessel

Seaspan Oceania with 15 knots wind - the wind affects a lot the display -


Here with 2 knots - in general the wakes are made to display best with 5 - 20 knots wind

Below with night illumination


Esvagt Heidi illuminating the waves

Morning is coming and the Captain just switched of the lights…

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Brilliant!

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Wow, these wakes, lights and other effects really look stunning! Good job to the whole team! Finally one has not to guess anymore if a vessel is actually moving or not :wink: (without using LNV ofc!)

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Henrik - looks really exciting to see the progress. How much of a system impact are you seeing enabling the wakes and smoke trails?

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Not much if any, but I am preparing a test with high density of ships with effects, because having a few ships at the same time out at sea doesn’t really make the deal. The maximum I have had together so far are six - the draw distance is 14 kilometres in order for them to be noticable not just on low level VFR. The 14 kilometres is again a compromise - I would say that I have been able to observe wakes from maybe 20 kilometres in real life flight, but I could suspect that increasing the distance to match that would make an impact eg over the English Channel…

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The Staten Island Ferry is also getting the treatment…

And also an ex-biggest in the world Container ship - if you look closely you might see the exhaust coming out of the stern and not the chimney, which is why i have to test all the ships…

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looking great!

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No time for looking in the crystal ball on timing but it is progressing - only problem is that I get tented to add lights on too many models…

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Going to be nice to see them moving.

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Some could think thats a Ship Simulator, thats how detailed they are looking…amazing for an AI package

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What take most time is to test everything so I prefer to do in one go - and then you have something which looks more conform - more than 300 ships already got lights and especially on some bigger colored ships you notice quite a difference between those just having texture based light and those having effects even when looking from a distance. For the smaller ships it doesn’t matter so they will have to wait…

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:grin: All the New York ferries will be updated with light effects… Actually most of them already got it -just the Rockaway is waiting as I want to add spray also

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Does the direction of funnel smoke follow the wind vector between the ships heading and speed and the direction and velocity of the wind? Just curios to know, and it is a very minor point. Anyone seeing those pictures would be forgiven for thinking they were real life photos if they did not know better.

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Not yet, which is also why it is a relatively short smoke effect that I use - it is very simple to replace an effect once the correct attach point has been created on the model and in the corresponding xml file. I can in one go change all the instances of a specific smoke file across the entire fleet so I will return to that optimization later - not to let @anon90319164 wait too long for his fillet mignon… :yum:

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