I guess you need a pretty fast connection? My connection can do a high quality 4k @ 30 fps stream, but 60 fps or above forget about it. And that’s already what I’m playing Flight Simulator 2024 on, even with older hardware than Geforce Now is using. So I’m not sure why I would need a 5080 with framegen on if it’s going to be streamed, or how I could possibly get all of those frames delivered remotely fast enough. It just seems implausible to pipe that much data that quickly without there being compression issues and/or significant latency. Are you guys really streaming 4k at 120 fps and having it look like it’s a native, raw render, or are there big limitations here?
Edit: And what is the actual measurable latency? Not just your internet latency from pinging the server. But from the time you make an input on your device, it goes to the server, the server has to compute and render the frame, then send it back to you and have it drawn on your end. It can’t be negligible I imagine. It’s probably fine for relaxed scenery flyovers at altitude. But Red Bull racing? Hovering a helicopter?
A high-end PC & monitor can now put one back $3,000 or more. A $240 / year subscription is a very economical alternative. However, since this service does not support all flight peripherals, as others have noted, is may not yet be suitable for those with home cockpits or some of the high-end yokes, joysticks & rudders, etc. Flight control support for various peripherals was announced at CES 2026.
According to the GFN stats overlay, I’m getting in the range of 180 game FPS, 30 streamed FPS, with latency ms in the teens. I have 600 Mbps AT&T fiber to the modem. I was initially streaming at 60 FPS, but my projector can only display 30 anyway, so I lowered it to take advantage of V-sync.
Sorry, I didn’t check to see that there was already an existing thread on this (even though I commented above last year, d’oh!), so I started my own: My experience with MSFS 2024 and GeForce Now
It works surprisingly well, and for those like me without supported peripherals, XOutput works quite well too. I’m using the VelocityOne yoke and pedals. More details and a capture video in my thread. Keep in mind this was my first flight after getting it running, and there are still many things to left setup and adjust as far as the controls go. This was just a proof of concept.
At this point, I’m in! It’s only $200/year for Ultimate if you buy a year at a time. It’s very usable now and can only get better from here.
If my 4K projector has a 30 Hz refresh rate, is there any advantage to chasing a higher Game FPS? I’m limited to Streaming 30 FPS even though my network could handle much higher. GFN won’t let me set it any higher due to the projector.
By fiddling with DLSS and frame gen, I can get the Game FPS to stay around 180. I’ve switched between 2, 3 and 4x frame gen and can’t really tell much difference to my eyes. I’ve maxed out the LOD at 400 and have everything set to Ultra. Would it help with detail to lower frame gen to 2x which seems to hover around 60-80 FPS ingame? Am I just wasting cycles with a higher Game FPS than I can display? Any downside other than that?
Even with the 30 FPS, it looks fantastic in 4K on a 110” screen. The draw distance compared to running on Xbox X is literally miles ahead. I have to zoom in to try to see any detail popping in. And the variation in the geography, especially the colors is much richer, even dropping from 10 to 8 bit color and no HDR. I think I’m sticking with GFN, unless a new Xbox comes out that outperforms it.
Probably not, but it might slightly reduce latency, especially when panning the camera.
I’ve also completely switched to GFN, their “Ultimate” rigs are amazing. Every time I start MSFS, I can’t believe I’m actually running it in the cloud. Considering Nvidia updates their GPUs the same year they release a new generation, I doubt the Xbox will ever surpass them.
Since you’re limited to 30 fps at the projector, any extra frames are probably going to waste, and you’re probably introducing artifacts and compromising the image quality by using DLSS and frame gen. I’d turn it off, use TAA instead, and max out your graphics settings, which it sounds like you’ve already done. Maybe even clamp the frame rate to 30 in the Flight Simulator graphics options. That might actually increase the smoothness by allowing for a consistent frame time and letting the server machine work on other things between frames. I’m not sure about the technical details of how GFN works, but if the “video” that’s being streamed to you isn’t synced to the frames being drawn server side in Flight Simulator, there might be some benefit in rendering at a higher frame rate, but it might mean limiting it to 60 instead of 30 fps. I can’t imagine rendering at 180 fps or some high variable rate and then getting 30 in your final output is doing any good.
Hallelujah! For whatever reason GFN is now allowing me to select 60 FPS and I double-checked and indeed, my projector is capable of it after all.
I didn’t change anything other than reboot the laptop, so I don’t know why it’s suddenly capable. Oh well, now to go play with the graphics settings some more and see what looks best. A quick check shows the game running at 58-60 FPS and streaming 60 with just TAA.