Thank you once again for clarifying. So if Im understanding correctly, I should be able to use trigger_key_event() to call events from the panel SDK, and then also write my own event logic using the register_key_event()? Do you know if these handlers override or supplement the existing event logic?
I’m just trying to discover the limitations of the panel SDK, and whether it would be viable to do some simple tasks such as create a custom engine starter that then calls the FM starter when appropriate (I imagine should be do-able?) or custom fuel systems that act on the FM fuel systems (eg by changing the selector as appropriate or enabling/disabling fuel pumps).
Apologies for all the questions - I’ve spent some time learning the panel SDK and I find it very efficient, but I don’t want to sink too much time into learning the Simconnect API unless it’s 100% necessary