Ghosting severely after the new update

Do anyone notice the severely ghosting issue when panning around in external camera views? It is so bad that any edges will cause the ghosting images when the camera moves.

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Not just from the new update, it’s been going on at least since SU3, if I remember. Try to switch the AntiAliasing setting from one another, and probably the volumetric cloud setting as well, and try to close MSFS and restart it.

It’s not just MSFS though, I have another game (F1 2021) that uses some AA setting or even DLSS and they also produce ghosting effect when I move the camera at a certain angle with a certain backround.

I don’t know what causes it, but I have footage from SU2 that shows the same behavior, so it is not new, same goes for transparent windows being seeing over the fog or the horizon being visible through mountains. Luckily all these things are not very noticeable in most flights.

These are some small graphical issues we need to live with, this is a computer software after all, maybe they will find a way to solve it in the future.

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Yes, I have noticed it too since the last update. It is especially noticeable on the lighting poles.

I have seen that others had this issue earlier, but I have seen it on my system only after the recent updates. A lot of things are different, I also updated the drivers, my graphic settings, so it can have a lot of root causes.

I would also take a look on the graphics setting, probably you can solve it by tweaking it. I still have to find the best solution on my system, hopefully I have time on the weekend to try the suggestion above.

It’s Temporal AA I believe.

I also have this problem, I didn’t notice it before WU6 but it may have been there after SU5. Its worse for me at certain airports but any other aircraft look like they are on fire as they fly over the airport or come in to land as they have large streamers running from the rear.

Been there since ever, i guess. Not really since the last update. Also it seems only to be some specific objects? Especially the lamp post but also other planes and more.

Not really. I lately tried many settings to see where it comes from. Happens in every AA mode, not exclusively to TAA.

I get that a lot in VR, no matter what settings I set it to.

Yes the frame weight, something right now we have no access to in order to tweak these variables. Would probably even be able to cure the grainy clouds issue we see with this variable as well.

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