Hello! We would love if anyone will join some existing project, or start a new one.
You can check GitHub - thealx-eech/msfsKineticAssistant to have the idea about how it works. That is my first SimConnect experience, so trying to reach the goal step by step. Most frustrating fact that a lot of variables are disabled for update - we can’t change wind direction and force, scan nearby clouds position, or even animate tow handle in the cockpit.
Fair to mention our ALBATROSS project about competitions. It’s pretty simple at the moment, but we are having progress. It’s code not public available for obvious reason. Last feature btw - Ghost Reply - allow to replay RL tracking data.
Can you please share some details about your observations? I haven’t found a single proof of thermals as a result of any kind of temperature calculations. Even if developers/managers keep telling “it’s already there”.
Currently using kinetic assistant. Can recommend it for those who need a gliding/soaring fix.
Although i do find the kinetic assist UI somewhat cumbersome, the important features are all there. I’d would love to see the kinetic assist features worked into the game.
The sim DEVs should definetly check the addon for an idea of what features they should be aiming for.
Also shout out to the DG808S addon too. Great glider!
The Kinetic assistant is a good workaround to make gliding possible at all.
The only way to gain altitude without that is ridge soaring, but only with strong wind settings.
And because the up/down drafts are currently limited it’s no fun at all.
In the latest Q&A they stated that they have to improve the up and down drafts and thermals (which I never noticed anywhere) before giving us a realism slider, but that is not even started yet/ there is no timeline for that.
so if we want native glider support prioritised, we should all leave a vote right here as well:
Changed the name to “Vintage B-4” as Pilatus doesn’t like their copyright hanging over in simulation worlds. It also won’t include any copyright info and will be a strict loose copy. That being said, it will be extremely low cost and depending on the development results, possibly freeware… trying to maintain study level without getting myself into a lawsuit lol
Aside from that the Discus-2b will be entering official release 3.0 on the 20th! Major changes to follow!
Here is the special release trailer!
gldgljgf ://skysight.io/
It would be great if you can use the weather data like we do IRL .
Looking forward to a breathing atmosphere in MSFS .
There is going to have to be a check box/ slider to enable soaring weather as not all simmers will understand or want the active air .
I think if someone knows what is the issue he might be one of the readers of this topic.
With all the gliders having the “legacy-vcockpits-instruments”, I have instant CTD while trying to enter VR with Quest 2, Virtual Desktop and steam VR. No CTD with other planes, just instant CTD with all those gliders.
Any clue about that?
Thank you. I got some help about that on discord, by editing the model.cfg file of the converted aircraft, it is possible to have them in VR without creating anything new. I have been able to modify the 582sl ultralight so that it works in VR (but I have no working gauge on the panel).
by that part:
[models]
normal=AirCreation_582SL_Interior
Yes, I removed the “interior=” reference
But therefore the exterior view looks weird because you can’t see the upper part of the wing.
If you only change this, the model works in VR without CTD but you don’t have gauge.
Then I applied the change provided by thealx2901 on panel.cfg and gauges were back in VR. I still have the problem with the upper wing not being correctly rendered from outside view.
It is better to ask someone who knows about all those things because I have absolutely no clue on how it works…
Glide ratio or (L/D)max is set to 20. Do you know the real world value? The main parameter for (L/D)max is
drag_coef_zero_lift = 0.390 ;
A lower value gives better (L/D)max. But normally you shall change other parameters, too.