Global AI Ship Traffic V2 native version and Great Lakes

short update from the AIG side on the DFDS project:

I just send Henrik a new test version to checkout the new models he has developed.
We will use this project more or less as a public “prove of concept” and test different ways to add live traffic to the Simulator. Like the default airplane online AI traffic in the Sim we will also have a slight delay in this project to allow caching the next 3-4 minutes of the ships. We hope this will allow better handling of this ships in narrow seaways.

There will be always some kind of limitations/visual glitches you will see when using this kind of live traffic:

  • Ships might dock not correct (some parts are on land)
  • Ships turning radical (remeber this is a FlightSIm and not a ShipSim)
  • Shipt sailing over land. (We do get position data not every second, more like every minute, so we do not know what the Ship has done in this 60 seconds. The Sim does not provide any information about terrain at the moment, so we estimate the ship sailed from A->B on a stright line. This will not be an issue in open sea, but might cause issues at other parts.

Thats all for now. I am sure Henrik will keep you guys in the loop regarding the visual stuff (the more important thing^^)


Will this rely upon Simconnect like AIGTC does?

Or better yet, will it just use an updated AIGTC so we don’t have to run two executables along with MSFS to have both AI ships and airlines, I hope?

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My concern is that Simconnect is flaky.

thats not just you…

Btw. The issue with different altitudes (Great Lakes) can not be fixed (at the moment) using SimConnect, so we will have the limits from BGL based AI there as well. Issue has been reported to Asobo already, lets see if they can fix this.


Anyone having the following issue?

It has nothing to do with the last update; it is an issue on the Great Lakes as there are parallel routes with ships submerged under the water surface due to the altitude bug in MSFS. The ships in the Great Lakes package do not have wakes, but their submerged “twins” from GAIST Beta do and the wake appears where the submerged twin is. This also happens if you have Seafront’s Enhanced AI installed and turn up leisure boats and fly over the Great Lakes - the boats will not appear but their wakes will.


Thank you for that explanation…unfortunate that this bug for inland waters occurs…

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I will see when I can get time to give a little love the Great Lakes again; I have a busy schedule in real life the coming months, and at the same time we are full speed on our next update with real time ships and the North Sea.


It’s probably just a feeling, but after SU9 I see less traffic density from Gaist.
Is there a configuration parameter that affects it?

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I also feel like I’m seeing way less GAIST traffic since SU9. Wondering if I’m imagining things or if it’s actually the case.

Nope. Plenty of traffic, and I’ve moved forward on my EU, Caribbean, and CONUS journies. No shortage of ships with GAIST and everything at 6 percent.


There will always be variation in traffic with GAIST over time, and also the sim does not always display everything, but that is not new…

Anyway the below is new… German 28m rescue cruiser from DGzRS.


I was asked if we stopped developing since it is still the Beta which is uploaded… Answer is no… We are very busy with the real time version and also adding ships… For the DFDS real time fleet the flagships of the DFDS fleet Luna Seaways and Aura Seaways were missing, but they are taking shape in the virtual yard… With a length of 230m and with 4.5 km car lanes they are the biggest passenger ferries under Danish flag. Currently they serve Karlshamn - Klaipeda on the Baltic Sea.


I do like DFDS, nice clean livery.

And I know I am on time when i park the car at the office and see either Princess Seaways or King Seaways sail up the Tyne each morning.

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:smiley: So, with the real time version you can go for a morning flight in the sim and when you see one of them approaching you know it is time to leave…

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My game constantly freeze during flight loading when selecting Bali airport or its surrounding. As soon as I remove GAIST, it works again.

100% repro 10/10 flights.

Could someone let me know if this is also the case for him/her?



Nope, seems to work fine on my end - last pic is an active fishing boat


Alright thanks for the report. Dunno what’s going on again. :sleepy:

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The inner works of this sim are difficult to understand… I admire those who have the patience to continue to develop for this sim… oh no… I am one of them… :face_with_thermometer: