Golden Age Simulations : Stearman Model 75

The Valor pack was mainly released to go along side their Wildcat. They have a few more freeware packs on their website that a few other civilan models as well as a pet pack so you can take your favorite dog/cat along.

@Ron
The declaration of the pilots is very basic.
In fact 2 empties are declared:

  • PILOT_0 in the LOD1 of the interior model so as not to make the pilot appear when you are in the main cockpit but to be able to see it as soon as you move away from a few meters
  • and PILOT_1 is declared in LOD00 and also LOD01.

Then it is the simulator that displays the pilots (chosen via the UI interface and the Misc menu) and places them at the empties position
This is in accordance with the SDK and so far I have not found anything else to replace this way of doing.
It is possible to include a 3D modelled pilot instead of the empty but this removes the possibility to change the pilot if the user wants to do so.

Do you have a plane on which it works in AI?

AI aircraft is something I don’t take note of. I don’t know how to go about answering your question. There ARE many aircraft, i.e. FlyingIron’s offerings which display pilots in multiplayer partners.

On reflection, I would just like to see anything that resembles a human being in the drivers seat of the plane I’m flying alongside. If you select a passenger, you see him/her/it in other Stearmans. To my untutored eye it wouldn’t be too difficult to fill the rear seat. But then, like most simmers, the words ‘only’ and ‘just’ and ‘quickly’ trip off the tongue. :grin:

The throttle / manifold pressure behaves very weird. When I advance the throttle to about 50 percent the MP tops out at 13’’ and then drops to zero again when I advance the throttle even further. Only at the upper fifth of the throttle range the MP goes up yet again until reaching full power at full throttle.

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Like Ron said, we tried all possible combinations

Unless you can test in multiplayer you will always be in the dark about the problem and how to fix it.

We have spent hours testing all configurations of tablet, pilot models etc

The only way forward is to review and check the visibilty code in the exterior.xml and then arrange some multiplayer testing.

This is such a great Stearman package and so much fun in multiplayer, I really hope you can find the problem.

Many thanks for what you have achieved so far anyway :slight_smile: :smiley:

(ps the copilot avatar is always a default (Asobo) female in multiplayer aircraft regardless of the model chosen in options)

P.S. We (Mick and I) are happy to do the testing.
Just sayin’.

Planes sound epic - little too silent though. Do this to superstar ASAP and make it loud. :+1::blush:

Hello,

I took the time to read your feedback but as I wrote above the empties PILOT_0 and PILOT_1 are defined in the 3D internal model :wink:

The instructions in flight_model.xml are propery informed, like this:
station_load.0 = 170, -1.96, 0, 0, TT:MENU.PAYLOAD.PILOT, 1
station_load.1 = 120, -4.9, 0, 0, TT:MENU.PAYLOAD.COPILOT, 2|

The Payload menu allows to enter the presence and weights of the pilot and copilot in the main plane but when the plane is considered an AI, there is no information in the SDK. In this case, does MSFS copy the information found on the plane? I don’t know :woozy_face:

I have read the latest SDK several times to try to find information about AI aircraft but Asobo does not seem to want to inform creators on these topics: the only solution is to test and see for yourself the limitations but this is a work without guarantees.

I have searched several times on the forum: https://devsupport.flightsimulator.com dedicated to developers regarding AI and there are not many questions about these points and even less answers.

I made a test with the Aeronca 7AC with share the same XML code (for the PILOT_0 and PILOT_1 empties) and the result is:

We can see the two pilots :wink:
During the same flight, I have change of aircraft to flight with the A75L300 and two pilots in each aircraft, and here is the result: pilot and copilot in each A75L300.

The add-on is stock: it’s the reference used for compile the official release.

For theses tests, as I can’t fly in Multi-players, I have use the demo version of Air Show Assistance v2.10.3.
This does not mean that the problem does not exist in the multiplayer mode but just that the test I did does not put any particular problem in evidence.

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You are at least trying and I thank you for that. But the Air show will only show what you have on your PC. Multiplayer is a different animal and you have seen the result in my video. But We’ll live with what we have. To be fair, we get more than £14s worth as it is. If it was £30 we’d have reason to moan. Thanks for a great little plane anyway. :+1:

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Yes, but we had made a special effort to improve the sounds and more specifically for the sounds of the AI aircraft so that this concern disturbs the multiplayer mode annoys me.
I no longer remember why I added XML codes in the exterieur.xml file, so I made a test by putting them in comments and in this case the 2 pilots appear in the plane even when one is in cockpit mode: the point of view is just in the pilot’s head and “we” look through the glasses.

I don’t mean to rub salt in the wound but here are a couple of screens from other planes.



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Don’t stress yourself. In the great scheme of things Nobody’s going to die over it. And the sounds are fantastic!

In the words of the song “Relax, be happy” :grin:

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Yes, I also noted your comment about the Flight Irons planes but they are planes with a single cockpit and not two cockpits like the Stearman, besides the fact that the copilot appears in your video intrigues me. In the case of mono-cockpit, you can find only this line in the flight_model.cfg:
station_load.0 = XXX, x, y, z, TT:MENU.PAYLOAD.PILOT, 1
which corresponds to the only pilot.

The Stearman has that I indicated above:
station_load.0 = 170, -1.96, 0, 0, TT:MENU.PAYLOAD.PILOT, 1
station_load.1 = 120, -4.9, 0, 0, TT:MENU.PAYLOAD.COPILOT, 2|
and in the case of the Stearman it is indeed the station_load.1 (the second definition and not the first) that is displayed. This intrigues me.

I am a retired engineer and I don’t like “things” to resist me or when I can’t understand a problem 
 just think longer or approach the subject differently.

In other words, making an AI plane with a single-pilot aircraft seems simpler than with a double-cockpit plane. Moreover, the Ants model (the biplan) approaches the problem differently by modeling the drivers and not using the pilots provided by Asobo.
This reminds me that at the beginning of the project I had tried to define the pilots in this way :
station_load.0 = 120, -4.9, 0, 0, TT:MENU.PAYLOAD.COPILOT, 1
station_load.1 = 170, -1.96, 0, 0, TT:MENU.PAYLOAD.PILOT, 2|
butI do not remember the results :roll_eyes:

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could it come down to how MS handles the ‘station_load’ number?
what is the station_load number in the single seaters where the pilot appears in MP?

It’s that I have indicated above, for the P-38L, you have in flight_model.cfg, this line:
station_load.0 = 215, 1.8, 0, 1.2, TT:MENU.PAYLOAD.PILOT, 1

For the Tiger Moth of Ants Simulation, the payloads are defined like the Stearman but the pilots are private 3D models and not the Asobo’s ones.

In MP mode, I think that when you see an AI aircraft, what you can see is defined by what is defined in the.CFG model and more particularly the 2nd line :
withExterior_showInterior_hideFirstLod= “false/true”

A test that could be done in MP is to change this line in the Stearman model.cfg and indicate false instead of the current indication which is true so it would require MSFS to display the exterior model plus the first interior model LOD 


The RV-8 (top picture) is a two seater tandem with the passenger at the back. Which I always turn off. If it helps, if I turn off my passenger my flying buddy’s passenger is off as well. Even if his is on. He, of course will see a passenger in my plane.

I should stay out of this now because you’re using terms that are way above my pay grade!

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Interesting, I will buy it and see this aircraft configuration (15 € is not very expensive if it is the price to learn something :wink:).

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I too admire your approach and resolve to find the problem, many thanks and good luck @LagaffeVFR5476

I have tried this ‘false’ option in multiplayer and the result is the pilot does not show in exterior view of the player aircraft, only when the camera zooms out does he appear, so that would be the next LOD. The multiplayer aircraft was unaffected.

But it was worth a try anyway