I’ve been wondering about the possibility of MSFS ever solving the problem with the LOD (Level OF Detail). As it is now it increases in steps, which constantly causes jarring jumps in the scenery as you fly along.
The best solution visually would be to have maximum detail everywhere, so you don’t get any jumps. This is what Xplane used to be like, until a few years ago they adden an extra layer for really far away scenery, which used a really low poly count and a basic texture of the landscape mapped onto it. Everything past this level was just one LOD, so you didn’t get any further jumps in LOD as things got closer. The drawback is that at close range thing remain a bit low poly and crude looking.
MSFS has always used several steps of LOD. This allows for more detail in the foreground, where you need it the most, and less in the background, where you can get by with less of it, so you’re distributing the amoutn of polygons between close and distant scenery, and the clostest stuff gets the highest amount of polygons for max detail.
This has always caused some jarring jumps in LOD detail. As you get closer to a mountain, you can see it progress through sevral stages of LOD.
In my mind the solution would be to have a GRADUAL increase of LOD. As things get closer, more and more ‘nodes’ get added to the mesh, so you don;t get sudden jumps in the LOD.
The fun thing is that you could plot this increase to several lines. If you want to keep the general amount of nodes/polygons low you could have an exponential line so that only the closest scenery gets a lot of detail, while a more linear type of line would provide more detail in the background as well, but also uses more polygons and hence requires more GPU power.
Anyway I think this would allow for a much smoother experience in MSFS. of course the problem may be that it’s based on the ancient ESP engine, and rewriting it would be a bit of a task. Still I think it’d be worth the effortm because the jumps in scenery are still one of the most obnoxious idiocyncracies of MSFS. let’s hope the Asobo team agrees and maybe, perhaps maybe we’ll see something like this in 2024
Feel free to voice your opinion on this