Grahphics - Improve ground textures

The procedurally generated dirt textures at the moment produce a very dry/hexagonal looking desert appearance that doesn’t suit many locations.

The stones/pebbles I think it would look far more realistic with some random rocks scattered either as part of the texture or as 3d objects, at the moment they’re too small and are hardly visible unless you are about 50CM from the ground.

Also, the asphalt textures I think are too large scale, it feels like a runway is a small road sometimes, because you shouldn’t be able to make out too many little rocks when you’re 10 meters high in a 747 cockpit.

2 posts were merged into an existing topic: Improve the ground surface textures

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