Graphic card for VR

I can confirm that the new Open XR Developer Tool version (along with the latest WMR app version) is very much improved when using motion reprojection (set to always on). I never used to use it due to the prop wobble and artifacting, but now I use it all the time and it’s great. I just set OpenXR to 80% and in-game render to 100% and then also lowered my Terrain and Object LODs to 100 (from 200 which was causing main thread limited CPU bottlenecking and a lot of studdering) and it’s very smooth and also clear in the cockpit and outside, the best I have had so far by far. Rest of my settings are medium (except cockpit refresh on high). I also agree that the 30xx cards still are not enough power to really drive a G2 headset at full resolution and anything above about 40 fps even with a 3090, thus motion reprojection really helps (for me) to get to 60 using 60hz mode and it’s great. VR is so darn heavy in this sim that even with a very expensive computer it’s a game of compromises and tweaking every time Microsobo releases another version and changes something that impacts visual performance. I’m running an i9 10900k and a 3090 and will have to start saving back up for a 40xx card in like 2023 when they might be available at prices less than a used car :slight_smile:

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