Graphics card setting - suggestion for improvement

Hello All,

I have the following suggestion, there is in another game what I have (GTA 5) in the graphics settings a bar, how high the load of the graphics card is, at certain settings. So you can see exactly whether you have exceeded the VRAM or whether you can still screw up the graphics further.

I think with so many settings in MSFS2020 such a function also belongs. I now have a new graphics card and have to experiment now, which of course costs time. With such a function you would save this and lifts quite the gaming experience, because you could see exactly, I have reached the limit of VRAM or not.

How do you see this?

Many greetings,
Patrick

Easiest way is to open your task manager and click the performance tab. From there you can monitor GPU, CPU, Ram and network loads.

No, that’s not what I want. :roll_eyes:

I would like to have a VRAM display in the graphics settings. For example, if you set an option from ā€œlowā€ to ā€œultraā€, then you can see how this indicator fills up. As a maximum is the VRAM of his graphics card, so you can see in the menu based on the settings how much VRAM is used.

But that is not how this sim utilizes resources. The VRAM usage is tied primarily to the complexity of the scenery being generated not to the way it is processed.

I did exactly as suggested on Wed night. I decided it was time to work on finding that sweet spot on my system. I fired up the sim and parked on the ramp at a complex airport near a photogrammatic city and started tweaking sliders and options. My VRAM sat pretty steady at about 4.5GB the whole time, regardless of settings. My committed CPU ram went up as I changed my LOD settings but otherwise was also pretty steady around 20GB. What changed significantly as I tweaked was CPU and GPU load. When I started I was Limited by Main Thread and my GPU was never above 55%. By the time I was done I had managed to shift the load from the CPU to the GPU to the point where now I run about 75% CPU and 95% GPU at around 45fps. That’s a 15 fps bump from where I was.

Point is. MSFS does not use resources the way we are used to seeing This is mostly about processing the images and not about how much data is being committed. VRAM usage will likely never approach the levels you saw with GTA. You WILL see a massive CPU RAM commit in some areas. This is why it has been shown that although the sim will run on 16GB, CTD are prevalent if the available Virtual Mem + DRAM does not EXCEED 32GB. This title is far more PROCESSOR centric and managing your GPU/CPU load ratio is key to getting stable FPS.

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you can not realy compare GTA-5 with MSFS :slight_smile: …

But yes… I prefer that MSFS Team develop a benchmark, which ALLWAYS work with same amount of data ā€˜from minimum details till maximum possible details’, and then it can make a hint about your settings and/or give you details what happens with your cpu,gpu,mem,fps,… while the test runs.

Then also all these discussions about ā€œI have 1 fps less since latest updateā€ can be gone AND because such a benchmarks should works with local-data, we know whether bad-fps comes from muliplayer-code or not…

There exists some topics for such a benchmark in #self-service:wishlist

https://forums.flightsimulator.com/search?q=benchmark%20%23self-service%3Awishlist%20

Example:
https://forums.flightsimulator.com/t/wishlist-fps-benchmark-tool-in-dev-mode/314429

very interesting… I fly heavies so waves and trees arent important, clouds are… but taxying around superhubs with all the bells and whistles is important. Maybe as the sim advances it will get smarter and adjust settings on the fly according to what and where you are flying, a sort of dynamic in game setting. I love this sim so much especially in covidtimes, so Im not complaining. One thing I wonder about is the game/sim engine calculating things around me as I fly that I don’t need or actually see.

Like the xbox? No thanks.