I think the answer is “no”, but is there a way to control the type of static aircraft placed by MSFS on the “apron” of an airport? I fly at a local airport that is mostly SEL. MSFS puts new larger twin’s all over the place, when it is really mostly SEL aircraft 1945-1985. I create videos out of this airport so would like it to be more realistic.
The addon maker who fleshed out this airport can put aircraft around the apron, but when using Replay, upon playback the planes he placed are sunk up to their props. When hitting stop on playback the planes pop back up to ground lever. The author thinks is because of bugs in the SDK he was forced to make elevation changes (Asobo’s was wavy when it really is not). Why it only happens when doing a Replay playback is unknown. For now the work-around is to remove the “realistic” planes he placed. Unfortunately MSFS likes to replace them with wrong types for this small town local airport. I need to use Replay to successfully create the videos (please don’t tell me to use a 3rd party replay – I own several and they are all harder to use and take more cpu cycles and have less flexibility/usability than the Asobo replay).
Thanks!