I know this has been touched upon in other posts however I think this may be a bit different. When touching down there is wheel / tire grip. Example when landing in a crosswind and you touch down, there are definite tendencies to track in the direction of the crab.
However, when taxiing, there is virtually no wheel grip. I’ve flown multiple plane types as I am a real world pilot and have never needed to taxi with almost full rudder in a 5kt crosswind. This happens in all GA type planes.
Prop torque seems to be an issue as well. Is this even simulated in MSFS? What are your rudder settings?
This has been discussed a LOT, from many different angles. So much so that I have a feeling this topic will be merged into one of the existing.
That said, it’s always good to get more perspective and evidence in here, especially with RW experience.
For what it’s worth, I feel the same way. There is a drag scalar with the contact points, but that’s part of the problem - they’re just points, not a 2-D surface that changes and interacts dependent on tire size, pressure, angle, tread (or lack thereof), elasticity, and so forth. But I’ve NEVER had to hold left rudder during a takeoff roll, or use a bootfull during taxi in real life. It’s very problematic and one of the biggest areas of realism that needs to be addressed.
Agreed and thx for the input. I have a home cockpit and also a neighbor kid who I am explaining some things about piloting etc. I told him that the rudders do not operate this way IRL so disregard that. Almost makes you want to just start in the air.
As CharlieFox said it’s a very old known problem with MSFS. I recommend A2A and Flysimware addons, they are the only ones of which I am aware that don’t have this behaviour. Accusim (A2A) bypasses the sim entirely and FSW have at least very good coding to overcome this limitation. There might be other developers as well.
Are you talking about add-on planes with these developers? I have planes like the Comanche. FSR500, MILVIZ Porter among others.
jup the Comanche