Ground lights - brightness variation?

One of the things that kills the realism is that every ground light of the same type is the same intensity/brightness…

I really don’t know anything about how these are done, but is there any way to introduce variation?

With the current SDK is not possible
Unless you want to replace them, one by one
(And we are not able to use msfs “orbs” light, so the overall effect from a user created scenery will be most likely…meh)

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Well… hopefully they will introduce this ability.