Ground textures are blurry, LOD System is too aggressive, and Loss of Detail in 2024 - streamed scenery AND CLOUDS looks worse than 2020

Same images with imgbb

TLOD 400 + OLOD 200
TAA + FG FSR 3
screen 1440p
Altitude 6000 feet

https://ibb.co/2056mp5J
https://ibb.co/Mx8HL9Kg

2 Likes

One more at 2700 feet

https://ibb.co/r2vqTxMT

1 Like

Seems to me like your MSFS24 definitely is running the best resolution there is when available.

BTW I corrected the coordinates here because for some strange reasons, they weren’t in sync with Google map anymore…

My experience of image quality is essentially the same as shown by @johnwhite92 and @PorcoRosse, i.e. nice and sharp at native 4K. I have no complaints.

The only thing that I think requires improvement is that, to my eye, the atmospheric haze and brightness is generally overdone. This does impact sharpness in the distance and could lead to a perception of a general lack of sharpness. I am hoping that either MS/Asobo improves this or NVidia gets their filters to work with MSFS2024. Reducing highlights should significantly improve this.

1 Like

Essentially, TLOD makes a huge difference in ground textures resolution at altitudes like 1700ft as you can see here:

Honfleur, France
49°25’33.3"N 0°14’10.7"E

TLOD 200 vs 400
200 / 400

200 / 400

200 / 400

Makes a world of difference. Asobo should REALLY decorelate different kinds of LOD: Texture, Terrain Mesh, Draw distance etc each with its own slider if you want to go advanced settings.
Been told countless amount of time though in MSFS 2020 and they never did, so I don’t expect them to do it now

3 Likes

100% this!

3 Likes

So i just did some testing at the coordinates @PorcoRosse mentioned which is KMWH Airport.
There is indeed a pretty noticeable difference in the texture resolution at lower altitudes between TLOD 200 and TLOD 400.
When at cruise flight level (35000 feet) there is no noticeable difference between TLOD 200 and TLOD 400.

The first picture is TLOD 200.

The second picture is TLOD 400.

1 Like