I wanted to make this post to highlight an ongoing issue with ground textures becoming very blurry as you ascend to higher altitudes.
Firstly, I wanted to make clear that this is not a bandwidth issue as seen in top bug #8 below
I realized that as you cross certain altitudes, the sim automatically renders a layer of blur on top of the ground textures. You can test it out for yourself in slew or drone camera by going up and down repeatedly and you’ll be able to watch the blur render in and out. In the examples below, at 20,000 feet AGL, the sim renders the ground textures clearly. However, after passing through 22,000 feet, you can immediately notice that the sim blurs out the ground textures. This is extremely distracting and noticeable especially in VR where everything is blown up in proportions. It’s hard to capture the extent of the issue in a downsized picture, but trust me inside the headset the views down below the plane while flying above 22,000 ft are horrendous. I really hope this can be addressed and fixed.