My comments/observations stand - this is more than camera distortion. Two most noticeable discrepancies are in the canopy and tail shape. With that said, I understand that some are more comfortable with “artistic interpretations or reimaginings” of aircraft, but I was hoping for something a bit closer to the real deal. If the consensus is that people are happy with it, great.
If it looks like a tiger inside and flies and sounds like a tiger I’m interested. I pilot aircraft from the cockpit. You need a distant pic from the side cropped(to get out of the strange forced perspectives and walleye effects)against a three view. And the livery may not be the same type. MSFS cameras are as bad as cell phone photos. Try the outside cam zoomed out a little and use quick views for side/top/front screenshots. Maybe a blank livery if it has one. Quick view gives you a fairly static image you can easily overlay.
I will say I agree the tail and canopy side window shape is off.
Although tail doesn’t look that far off, just slightly wrong in enough ways. Funny enough the factory 3 view doesn’t look exactly like the real aircraft in the tail. The dorsal comes up a little too far and the front of the stab is too rounded, almost as if this matches the drawings. The side windows on the model here look too ‘mooney’. The canopy matches the relationship to the wing, but the window goes too far close to the back edge. Needs to come forward about 4-5" or so. Would make a big difference even if the the canopy still needs a bit more ‘bubble’ to the top and the lower rails lowered. But the smaller window and perkier tail would go miles.
That is quite curious, in that the MSFS model does get closer to the factory drawings of the tail, but the real thing doesn’t look like the factory drawings at all… odd. I don’t know enough about the the AA-5 to know if there were other factory tail options or third-party mods available, but all the real images I’m seeing of these aircraft show sharper corners/surfaces compared to the “roundness” of both the model and factory depictions. Also as agreed the canopy is way off. (Again, a problem with the Ercoupe too from this developer).
Jonathan Beckett just posted a review video.
I’m starting to feel like your personal shopper. But since I was going up to try some departures anyway (stall feels right on with the descriptions, with the wing drop, but haven’t gotten it to spin yet), I grabbed your 3-view shots…
And a butt shot for good measure.
Interesting, yeah, the tail does look like the factory drawing, but the photos I see are sharper and taller.
Now you all have me down a rabbit hole. Apparently after they started the line up again they started making almost random changes including window shapes. The canopy configuration has quite a few versions if you just image search. The side windows need that little slightly scrunched look they usually have.
I’d swear they copied the P51 for the tail. Background and white tail. This shows it pretty well. Although those windows do change size, but move the side window’s back edge up 4", add slightly more radius to the back corner. The bubble is slightly off which is a major re-shaping job but the window shape tweaked will let it get by like it is.
Not sure how you’d pick replacement glass for this thing.
But the wannabe mustang tail stays the same.
This video, and the posts about the model, have been informative.
It aliases to default sounds, but seems to fly nicely. The oddities with the model are noticeable side-by-side, but the model certainly doesn’t look out of place on its own.
It’s cheap and flyable, and that’s cool. I think I’ll be passing on this one, as I don’t have much emotional attachment to the Tiger, but there are certainly much worse ways to spend $15 on an addon.
I’m submitting the first update to SimMarket.
Once they approve, you will receive the notification.
Version 1.1.0
Important:
- Please uninstall the first version before installing this updated version.
- Update your PMS50-GTN750 to the latest version
- Make sure you have updated your WT-GSN530 to the latest version.
Additions:
- Option to hide/show tablet (Clickspot right below tablet)
- More appropriate stall horn
Adjustments:
- Autopilot
- Light and halo intensity
- Increase yoke movement animation
- Reduce pitch and yaw sensitivity
- Increase flap drag
- Reduce gyro sound volume and connect it to the correct circuit
Fixes:
- Altimeter needle
- Hobbs Meter Digits
- Nose landing gear floating slightly
- Vertical stabilizer geometry
- Aircraft rolling to the left when fully loaded
- Copilot not showing in external view
- Digital instruments flickering
- Panel vibrations not linked to engine power
- Needle. vibrations not linked to engine power
- Light switches linked to battery switch
- Fuel selector set to off when starting on runway or air
Have had a couple of hours with it now but in fairness I was testing other things as well at the same time whilst doing an IFR trip.
Pitch is definitely oversensitive, specially at low speed approaching the stall. It also seemed very sensitive to turbulence, not at all as I remembered. I also couldn’t get the autopilot to work but that is probably due to operator error.
Let’s see if the update helps, but meanwhile thanks to the dev for bringing the Tiger back into my life, I so enjoyed that bird!
Got it, regret it. I fly exclusively in VR and he’s right about this not set up for VR. Tablet and GPS are too dark to read, size of everything is off and distorted. Some things are the correct size and others are way off so you can’t use world scale to correct it.
LouP
New update dropped today. Amazingly fast at addressing the initial feedback and issue reports. Thanks, @ReichertB!
Version 1.1.0
Additions:
- Option to hide/show tablet (Clickspot right below tablet)
- More appropriate stall horn
Adjustments:
- Autopilot
- Light and halo intensity
- Increase yoke movement animation
- Reduce pitch and yaw sensitivity
- Increase flap drag
- Reduce gyro sound volume and connect it to the correct circuit
Fixes:
- Altimeter needle
- Hobbs Meter Digits
- Nose landing gear floating slightly
- Vertical stabilizer geometry
- Aircraft rolling to the left when fully loaded
- Copilot not showing in external view
- Digital instruments flickering
- Panel vibrations not linked to engine power
- Needle. vibrations not linked to engine power
- Light switches linked to battery switch
- Fuel selector set to off when starting on runway or air
Tail shape has been corrected to match the actual aircraft shape vs. the too-curved 3-view. Original vs 1.1:
This fixes the issues I’d run into (annoying gyro sound, fuel switch off when starting on runway).
Really wonderful interior, systems are nice (the analog instrument needle vibration – which can be toggled off – feels like what I’ve seen in Mooney and Beechcraft cockpits of this era I’ve flown IRL), and I’m more than pleased for the money.
I also the Debonair and Ercoupe from BR and, while I wasn’t dissatisifed with those, this is a clear step up in visuals/systems/flying accuracy. Hoping the earlier planes might get FS24 updates and if so, maybe they can benefit from some of the improvements seen here.
Also the Embraer EMB200 Ipanema crop duster.
Just got it and took a flight from Hana to Kahului, but the long way around the south side of the eastern mountain on the island. The gauge vibration got annoying after a minute, so that got turned off. The one thing I’ll say about the flight model is that it is very susceptible to turbulence. I normally don’t even get queasy on a bumpy flight, but just the 2D visuals on this flight nearly had me reaching for a bag! Maybe it was just the natural conditions, but this flight at mostly 4,000’ was a rough one. (I was running real weather, so that probably contributed to it.) On approach to Rwy 02 at PHOG, the autopilot captured the ILS very nicely, and with a 20 knot almost direct headwind, the 60 KIAS touchdown with an actual ground speed around 40 felt like I was nearly stopped when I hit the ground.
I can’t say much about the ground handling with the free castering nosewheel, because I installed a rather complex set of well-hidden steering linkages. (I changed the steering angle in the config file to 50° instead of 180°.) I imagine that even without that, she’d turn just fine on the inside main for a nice small turning radius. Diff braking with just a twist stick rudder is enabled by default. (Thank you very much to the dev’s for paying attention to those of us that don’t use pedals!)
@ReichertB, Purchased and did a quick flight. I own a Traveler and really appreciate being able to fly any AA5 in MSFS.
Some things I noticed were.
- In VR I see a little black plug/speck that floats in front of copilot yolk almost over the copilot seat and two the left. Very odd.
- Plane seems to lack any p-factor. On takeoff I should be needing right rudder to hold the plane true. Maybe it is the ball that is off?
- Turn and Slip indicator seems off. I did a 30 degree turn at speed and it hardly moved. ~15 degree bank turn at 90kais should be about a standard rate turn. Would be nice if this was a turn coordinator instead.
- Would love support for TDS GTNXi. the PMS one feels so dated. Having the TDS 750xi and 650xi combo would be very nice.
- Sounds are still a bit off especially if you enable simulated headphones.
- Rudder input is too sensitive in the air and on the ground for that matter.
- While taxiing at low-speed rudder input should not turn the plane very much or at all since it is a castering nosewheel.
- More gauge options G5, HI vs HSI, better CDIs like GI-106, etc. at least similar to Just Flight PA28.
- In game ATC always calls me Grumman 001. I think from this: atc_flight_number = “001”
- Rate of turn in the plane for the amount of bank does feel very slow.
- Flaps should be potato flaps. Push and hold every 1/3 is about 3 potatoes
- Default VR position to low and far back.
- Trim wheel sensitivity to low. with Honeycomb Bravo.
- Plane feels a little fast and floaty.
- GTN 750 out of scale. It is too small.
- COM1 is duplicated below the GTN750.
- No Avionics master switch. Which doesn’t play well with the Honeycomb Alpha switches.
Otherwise, good work and keep it up.
-Thanks
When you click on the Pilot seat it adds removes the Pilots
Should the others do the same ?
Add copilot in external view like the pilot ?
Thanks Spoonsnz
Having had a bit more time with the AA5B, the rudder is defo over-sensitive, especially on the ground. Landing with any crosswind is almost impossible to keep straight, perhaps the castoring nose wheel isn’t modelled properly. Never had that problem IRL.
As for p-factor, and the turn and slip, this is pretty well standard with most MSFS GA aircraft.
If I have any overall comment, it’s that the model is very “skittish”, feeling too light which is not how I remember the real aircraft.
I adjust my rudder sensitivity way down and that makes it a little better. Default cabin position is off in VR. I feel like I’m sitting back and low. I did adjust the height up to 67 and that feels more like where I sit normally. The squeaky noises the plane makes is very annoying.