hi all, I recently changed my monitor ( from a full hd 60hz freesync to a qwhd 165hz gsync ) and I notice that when I move the whole view to the left, for example, there are some microstutters, less than a second, which don’t make the beautiful fluid image) how can I fix it? do i need to change the nvidia settings for this monitor? the sim settings in the su10 were fine, i had the fps locked at 30 and the image was always fluid, now my question is if i have to do some adjustments in the nvidia panel, thanks to whoever will answer
check that gsync is also enabled in nvdia control center ( window- and fullscreen ).
I’ve tried… but nothing.
In Nvidia control panel under 3d settings Turn V-Sync to ON, and in game have V-Sync set to OFF.
Also i suggest running the sim exe in high priority (helped with my stuttering)
have you still set a fps limit ? may the stutters have nothing to do with gsync…
PS: setting Vsync in-game , and not in nvidia control panel, is recommended. V-Sync works just if you go above your monitors fps, where I assume that it not happens in-flight
( and also not play with priority settings, all of that is not necessary )
I understand it to be the opposite, On in NVCP and off in-game…that’s how I’ve always had it set
but that caused for many users lots of issues in MSFS ( don’t ask why
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At least… I assume he can also disabled VSync and set a usefull FPS max in nvidia control panel in generall settings 5 fps below 165 and in MSFS settings may be to 40.
EDIT: that reddit post is an old mistake… it was in the first ages of gsync, that vsync must be off. But in a newer spec ( since years ) , vsync in still needed to avoid tearing above the frequencies the monitor can handle.
Interesting, i have all frame limiting and v-sync off…pure butter!
I’ll have to look back into the g-sync debate…pretty much i never use or need to use v-sync in any games with my settings…
yep… as mentioned… years ( ages ) ago… the first g-sync specs. Today is Vsync again responsible only for e.g. avoid tearing ( eg. if OP come in ranges above 160-…165fps ) and of course it can used like a “soft” fps limiter ( the low-power-mode of msfs use it ). With no fps limit ( max fps, or vsync ) you run into situations where games render 1000fps etc , and of course tearing, etc ). Many users not like vsync, because of the slightly increased input-lag… who really can noticed that 10ms, go with the solution without vsync and a max-fps…
But for the OP I also assume, that not gsync is the issue. Former he had 30fps max and so whole system had enough power… if he have now no fps limit, then may be…
Might be worth digging into the monitor settings as well, check that Gsync / Freesync is enabled there in the on screen display menu.
Also are you using a DisplayPort cable or HDMI? Gysnc only works over DP if I recall.
ICan you explain exactly how to do it, I’m Italian and I translate
you can open nvidia control panel and choose 3d settings (1 in picture)
In (2) you can set global “limits” which used for all your apps , and in (3) you can set programm specific settings.
So it looks in my case in global (2) , because I use in-game vsync:
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I have a MAX fps limit to my monitors fps and a Max Background FPS limit to 25 ( in case the msfs application is in background ).
For a first test you can of course limit in global (2) the max fps and try out MSFS. If that works , you can set in global a usefull fps max and in programm settings (3) the 30fps.
In programm settings you can choose Microsoft Flitght Simulator…

