For some reason, the camera only works when it is attached to a simobject. Here is an example of the most simplified way to do this. We use ‘VfxSpawner’ as a simobject, because this is just an empty simobject we can attach our camera to. To activate the camera, just fire the ObjectActivationAction from a trigger.
<SimMission.ObjectActivationAction id="ACT Camera: Outro" InstanceId="{b9432928-c5ac-4e1c-9941-381de3629147}">
<ObjectReferenceList>
<ObjectReference id="Camera: Outro" InstanceId="{1862fea0-836d-4325-a544-555102e1ddd6}" />
</ObjectReferenceList>
</SimMission.ObjectActivationAction>
<SimMission.Camera id="Camera: Outro" InstanceId="{1862fea0-836d-4325-a544-555102e1ddd6}">
<Orientation>0.000,0.000,110.000</Orientation>
<Activated>False</Activated>
<AttachedWorldObject>
<ObjectReference InstanceId="{fcab10f2-b4f7-42cd-ba30-270d73d1760b}" />
</AttachedWorldObject>
</SimMission.Camera>
<SimContain.Container InstanceId="{fcab10f2-b4f7-42cd-ba30-270d73d1760b}">
<WorldPosition>N28° 29' 16.6",W16° 21' 26.7",+000100.00</WorldPosition>
<ContainerTitle>VfxSpawner</ContainerTitle>
</SimContain.Container>
By the way, how could I improve the tutorial? What were the parts you struggled with the most? I did update it a few days ago, does that already make it better?