This is the craziest thing I have yet witnessed in MSFS 2020. Deleting the rolling cache indeed solves the problem. The crazy thing is that I have set rolling cache to off, and that I need to delete the rolling cache for every new flight I take (even though, as I said, my rolling cache is off). Even crazier, I must do it in the following sequence. Start a new flight in the G2, take off (at this point the fps will be bad), then I hit esc, delete the rolling cache, and voila fps are good. If I do it before the chopper is airborne, no good.
The G2’s rotor should spin clockwise when looking from above. Due to Newton’s law, the fuselage of the helicopter wants to spin in the opposite direction. You have to apply anti-torque pedals (not called rudder) to stop the fuselage from rotating. The more collectively you pull the more torque is generated therefore the anti-clockwise tendency will become even more.
Oh yes you are right sorry. I see you are both right. He said his Cabri turned counterclockwise. Therefore his Cabri’s rotor is turning clockwise then.
About this: With the new update, this became a problem again. I also saw this problem in the LS8 (sailplane) thread. A while agot, Asobo introduced a config option to force the modern flight model (regardless of what is set in the menu) but this option is not set in some of the new aircraft…
I created a bug report about this, please consider voting: https://forums.flightsimulator.com/t/modern-fm-only-not-set-in-some-of-the-new-aircraft
Microsoft and Sergio Costa from helisimmer.com had a helicopter stream last night. Sergio was explaining the basics of helicopter flying and was using the Guimbal Cabri G2 in MSFS to demonstrate. There are some great tips.
There is an issue with the power set according to the MLI and the corresponding rotor droop when pulling too much collective.
In the screenshot you can see the NR decaying into the lower yellow arc, while the MLI still only reads 77% in FLO mode. The power should not run out below 100% and the governor should keep the NR up until the throttle is fully open and the engine produces maximum power.
I presume there is an issue with the MLI power indication, since the throttle seems to be fully open at 77%, which should definitely not be the case.
Also I found it impossible to pull more than about 83% with full collective up, which doesn’t make any sense.
I’ve only had a couple of hours on the new helicopters, but very impressed so far. Yes, a few tweaks to control mappings and turning off all the assists were required to get them to my taste and the forums helped a lot.
The standout feature that I would like to see implemented asap is the ability to autorotate and have to manage the rotor speed as in real life.
There is much work to do, but a great start for us long waiting rotorheads. Thanks.
Is that true autorotation? ie being able to separate the rotor from the engine. Can you point me to a video showing that please, perhaps there’s a mod out?
My experience so far on the sim is that the rotor needle just stays in the green no matter what you do, which is not autorotation. It’s as if there’s no freewheel. if I suddenly lower the lever in the real aircraft I would expect the Nr to increase rapidly to show a split and would need to control it within limits with the collective.
Anyone seeing any spawning/launch flight issues with the helis/Cabri?
It may just be with custom airports, but I’ve had quite a few issues where depending on where you pick (gate/runway/parking spot) to spawn at, the loading flight screen will just sit there and load forever, but never launch the actual flight.
It’s only with helis I’m seeing this & mainly at custom airports although some are default, and it’s mostly been the Cabri I’ve been using.
It’s annoying because there is no way of telling what will work and what won’t (airport/spawning wise) and I have to end up killing FS from the windows desktop when it happens as there is no way back.
There are also some helipads with issues. If you pick the helipad like its a runway and hit set as departure without picking an actual spot, you can spawn atop of the heliport building roof.
If you want to see this in action try spawning at Manhatton heliport for departure without selecting a parking spot.
When you turn off the governor when autorotating the rotor RPM does not stay in the green, and I manage rotor RPM with pitch. When I practice autorotations, i switch off the governor, and close the throttle all the way. Not sure what the correct technique is for practicing autorotations. Maybe a helo pilot can chime in here…
A little off topic … but for all “Hotas Warthog Joystick” users
For me, this video was a game changer for helicopter flying.
If you don’t like it, you can simply set it back to the default state.