Hand Tracking with Pimax Crystal

Hello everyone,

I’ve now got pretty much everything I could possibly want for my flight simulator hobby to make it as realistic as possible:

  • A moving platform (DOF Reality P3 SFU)
  • Real vibrations (Buttkicker Gamer Pro)
  • VR headset: (Pimax Crystal)
  • Physical thrust controls, flap controls, airbrakes, rudder pedals, yoke and landing gear levers.

The latest version of is currently installed:

  • Pimax Play Software
  • Steam / Steam VR
  • Microsoft Flight Simulator 2020 (Steam Edition)
  • Ultraleap Gemini
  • OpenXR Toolkit

But what I still really miss is real hand tracking. - I have now managed to get the Pimax Hand Tracking Module to work (not mounted under the headset, but glued to the front cover and connected to the computer. Since the module is officially not compatible with the Pimax Crystal due to an insufficient power supply, although it fits exactly there and according to the software it should be installed exactly there - Really well thought out @ Pimax -.-)

My hands are also recognized in Microsoft Flight Simulator 2020. - At least their movements. However, my hands are only displayed as controllers. Unfortunately, I can only point the “laser” at switches and then interact with them somehow. But I would like to be able to see my hands in the game or at least these skeleton-like “hands” that you can see in some videos and thus be able to use all my 10 fingers.

I want it to at least look like this:

How should I proceed so that I can use my hands more realistically in the cockpit?

Thank you :wink:

If you are trying to you use the hand tracking feature of OpenXR Toolkit, the author of this tool at some point decided that he can’t make the hand tracking working properly and he recommended to not use this feature. If I remember correctly hand tracking support was at some point removed from the OpenXR Toolkit.
If you are using Ultra leap directly I don’t think there is any integration with MSFS available.
Possible you should check on DCS forums as DCS may have some hand tracking integration built it.

For simple plane a small H/W panel with buttons, switches and knobs will probably work better, as it provides more haptic feedback and with some learning and muscle memory I can easily locate the knobs I need for a given instrument.

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