Having Such an Unpleasant Time in VR Considering Refund

What’s also laughable IMO is that the DevMode FPS counter is still not usable in VR while one is in VR. We always need to rely on third party tools that often provide unreliable numbers. Eg, OXRTK feports completely different frametimes (especially for CPU) than FPSVR. In VR it’s so important to be able to analyze and optimize, if they had just one person actually working on VR that would be obvious.

But i guess I am really expecting too much when they can’t even make cockpit instruments and buttons reliably clickable… It’s just sad.