Having Such an Unpleasant Time in VR Considering Refund

I am getting incredible 2D performance in MSFS 2024 with my i7 12700 KF and RTX 4070ti Super. But VR is krapola. Thus, to fly in 2D it’s 2024 but for VR I use 2020 where I get satisfactory performance and graphics with my Quest 3.

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Yeah 2D looks epic visually but I haven’t been able to use it for longer than 2mins since the VR patch dropped at the end of (the year) 2020. Just due to boredom/lack of immersion.

Would be pretty cool with 3 huge monitors and a physical cockpit I guess.

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Yes, checking there but don’t see any comment or résponse from Microsobo. Am I missing something?

I’m having an amazingly pleasant time in 2024 in VR. :person_shrugging:

I have no issues other than a few quirks like the VR toolbar missing which I’m confident will be fixed soon.

Not sure why you expected ATC to be better, it was never shown or mentioned that it would be. Other navaids are better, like the added EFB, so not sure what is meant that they are not better.

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I have a 4090 too and I also get much worse fps than 2020, about 30% less. It’s not a CPU issue though, it’s heavy on the GPU. CPU actually seems to be better optimized.

Yes, some people are reporting better VR performance, but from what I’ve seen they are always running very low resolutions or are happy with 30fps. And they seem to be in the minority and often not that experienced with VR.
I need 45 locked and a decent resolution (let’s say 4800xXXXX+ with DLSS or about 4000x without).

In 2020 I run 5200x+ with DLSS no sweat, with much higher settings. If I don’t get that, 2024 as a whole looks so much woese than 2020 that there is absolutely no reason for me to use it because I’m just thinking “this looks so much worse, why am I using this”. Which defeats the whole point of using a new sim.

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Primarily:

  1. Bad collision meshes in many models and avionics systems
  2. UI menus that don’t work
  3. EFB is good but needs a virtual keyboard (and way to hide)
  4. Loss of 15 FPS
  5. Mose drifting off the main window
  6. Mouse clicks stop working
  7. Difficulty starting flight if you launch from the world map in VR

Those are the major ones, but they all start adding up. The airplane and flight type can have a big impact.

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I can suck it up on the frame rate as long as I don’t look at the counter. The Pimax Smart Smoothing at 72 Hz is survivable. But then I go into 2020 and am wowed by the smoothness of the unlocked frames.

Would be even smoother if you locked it =)

anyone tried the new patch any differences?

I’m not sure why folks would expect the same performance as in 2020. This sim has upped the detail in many areas. This is why system requirements are higher.

Try disabling displacement mapping in graphics settings, that will get you at least a bit closer to 2020 FPS.

Maybe because we were told several times, explicitly, it would have equal or better performance?

And yes, I’m aware newer games usually need more power. It just seems unproportional though, how much worse it is, specifically in VR. 2D seems fine, but I don’t use it.

And yeah, displacement is a heavy hitter but even with it off its nowhere near comparable to 2020.

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I push resolution kind of high. I can lock at 45 in 2020 but get occasional glitches with the high settings. Yes, it is crazy smooth like that. :grin:

I only recall hearing better CPU utilization, which is what we have. I was expecting higher lows in terms of FPS, not equal or better perf to 2020. This appears to be what we have.

I think between disabling displacement mapping, lowering tree, plants, and grass quality, FPS is almost comparable to 2020 in my experience so far and things look great.

Not at higher resolutions sadly, it seems.

And Asobo/Jörg did make statements regarding performance as a whole in interviews, not just better lows. Although better lows are of course a great thing.

But yeah, will be interesting to see what a 5090 can do with it.

By glitches do you mean like… really harsh frame drops/skips even though fps is apparently constant? I sometimes get those (in 2020) and sometimes not, it drives me nuts. For like 2 weeks now it ran perfect, now I’m getting them again occasionally. But unlocked is also not an option since that guarantees judders too.

As an avid champion of VR on these forums. I have to agree, VR in MSFS 2024 has more than its fair share of problems and I don’t blame folks for asking for a refund if that’s the only way they fly the sim.

If Microsoft really treated VR as a platform as they claim, then there would be legal claims against such basic accesibility rights that in VR it’s absolute shameful.

Personally If I cut out complex flying, I can still have fun in VR, the performance is great on the Quest 3 and flight experience has never looked better, but the thought process gone into some of the UI systems…, it may be a platform now in its own right but a lot of it still seems like an after thought.

Just so we’re clear, here’s a list of issues I’ve had in VR.

  1. Fly now button is difficult to see and is shown with a depth greating that the aircraft cockpit which just looks poor.
  2. In consistent display of toolbar.
  3. Tool bar displays last tool and alternates between tool and bar.
  4. Toolbar doesn’t always show, especially if using controllers, I have to make sure mouse has context before I can switch to the toolbar again.
  5. Mouse sometimes displays offset from the cockpit and can’t select anything.
  6. Clickspots for walk around difficult to select, sometime no way of getting into aircraft unless you use shift-c.
  7. Following the checklist, you can click to see where the switch is, but the camera doesn’t return unless you reset your view.
  8. EFB is difficult to use in VR, basic text can’t be resized and the ‘product’ isn’t at all ‘accessible’. On a Quest 3 with only a moderate display resolution, it’s impossible to read when on the otherside of the cockpit.

These are the immediate ones which spring to mind, but there’s a whole host of core issues in the sim which affects the VR experience as well from graphical issues to the flight experience itself.

All of this without any improvement from a user perspective of the VR interface, it seems like they applied a maintenance job on VR to get it in MSFS 2024 and nothing more.

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Can confirm the same issues on my system too.
(4090, 7800x3d, 32gb ram, Beyond VR)
In 2020 I could get smooth performance with med/high settings using TAA. In 24 my settings are slightly lower, but TAA is out of the question. If I use DLSS Quality, I get lovely smooth performance but at the cost of some clarity, especially on glass displays.
I’m hoping these bugs and performance issues will be addressed.
My main concern though is the past few flights, all in career mode, have resulted in a CTD after the flight has finished and I’m back in the Headquarters. And it’s still happening after today’s patch release.

What’s also laughable IMO is that the DevMode FPS counter is still not usable in VR while one is in VR. We always need to rely on third party tools that often provide unreliable numbers. Eg, OXRTK feports completely different frametimes (especially for CPU) than FPSVR. In VR it’s so important to be able to analyze and optimize, if they had just one person actually working on VR that would be obvious.

But i guess I am really expecting too much when they can’t even make cockpit instruments and buttons reliably clickable… It’s just sad.

In 2020 if I don’t frame limit the Smart Smoothing gets whacky when the framerate runs high and does a drop. Say like 50 to 32. I’ve been happy just letting the frames go where they want as the lowest ones are in the lower 30s. Overall, it just feels smooth.

I didn’t even know I had smart smoothing on in 2024, which is why I initially thought it was okay. Once I started digging around, I started to notice.

Have you tried updating the DLSS version? It helps some. 2024 ships with an old version.

What exactly do you mean by smart smoothing? Which reprojection tech? In the sim itself or some HMD software?