Maybe a solution for urban areas is if a thermal is recognized in the sim it could have a radius of influience where another strong thermal can not generate . thus giving the simulation of hot spots which happen in rl as we know.
This will also help in the desert regions of namibia , australia and the usa where the land classes are similar . this would also act like an urban area being one type of land class .
Has anyone tested the deserts/semi desert reigons of the world .
Thanks for testing the beta guys