I use an oculus quest 2 via airlink. At the beginning of the flight I get very smooth fps, however as I fly further for at least an hour, I start getting really bad jitters especially when I turn my head or when the airplane turns. The system doesn’t seem to be overloaded, and the issue is resolved by restarting MSFS. I have no idea what the problem could be. Below is the PC performance during the "jitters"
You need to view invidual core loads to see if one is bumping up to max and hence causing the jitters. Right click on the CPU graph and “select change graph to logical processors” to see individual core graphs.
Also, you may want to look at the processes tab to see if another program is progressively stealing CPU cycles on a core MSFS is using as your flight progresses and hence causing the invidual core overload.
@ResetXPDR has good suggestions but it also could be a memory leak if it happens after a certain amount of time. Do you run other programs along with the game? Possibly one has a memory leak which will eat up your ram over time until eventually there’s not enough left for the game. Check for that in task manager. On the processes tab click on the memory column so it sorts the most hungry app to the top. See if you find anything unusual.
I looked at the performance monitor during another “event” of jittering… and it showed that my CPU core 7 was maxed out. This is only solved by reloading the sim. I do run other programs, but they do not seem to have a performance hit (no change if I don’t run them). I am not sure what could be causing this issue, since the game is very smooth in the beginning. This problem also occurs if I stay in the same area doing circuits for example.
I get same issue with my G2. It gets so jittery when in dense areas, and fps drops to around 5fps. Tried virtually everything for over one year to no avail.
I’ve come to the conclusion that its my i7-10700 thats redlining and backing up. Its just not enough for this game. Using VR taxes the cpu twice compared with a 2D monitor. Using one core causes this mess and needs to be opened up by Asobo, soon! (Rtx3080, 32G)
Tried all that, many times over. You’ll see, it will come back, regardless of what you may do. The solution lies with Asobo and opening up to multiple cores. Until that day, even the top computers may experience such issues in MSFS.
Thx!
You are right. It’s a temporary alleviation of pain and not any fundamental solution. I have to switch between the headphone and the speaker back and forth…
Same here on a 3080ti. after about an hour of flying, frame rate starts to drop and it becomes CPU limited.(i9-11900K) No problems with RAM(32gb) or GPU.
Perhaps you guys should look for a heat problem with either the CPU or NVME drive. CPUID’s Hardware monitor app can be run in the background while flying and it will give you min/max values for the time you run under load. This sim can be brutal on hardware if cooling isn’t just right.