I’ve searched long and wide on this topic on this forum and across the net, but most threads point to poor VR performance because of older computers (CPUs and/or GPUs). The recommendations in those threads were to turn down graphics settings or get better hardware.
I just got a new build with a 4080, i7-14700KF, 32GB of DDR5 6000mhz memory, and a fast Samsung SSD. I dusted off my old Rift S as I hadn’t used it in a couple years. My old computer was a i7-6700 and 1070 and performance just wasn’t good enough to use a VR headset, even at the Rift S resolution.
Booting up MSFS, I changed all VR settings to the lowest possible, but am getting poor FPS (pegged at around 40FPS) with jumpy head movement. The FPS counter says the limit is due to the Mainthread. That doesn’t make sense to me with an i7-14700 and ALL traffic and graphics settings turned to off or the lowest possible levels. I’m using DX11, DLSS, native resolution, and 100 on render scale.
Specifically, I tried the PMDG 737-700 in a rural environment.
I after the 40FPS limit, I tried various combinations of BIOS settings (i.e. HT off and on, many others) as recommended across the net, but no difference.
Further searching recommended I turn off ASW in Oculus Debug tool. Doing so, I still get 40FPS in the PMDG 737 while in the cockpit, but 80FPS while panning around in the exterior view.
Additionally, when I put down the headset and the headset automatically turns off, my FPS jumps to above 100FPS while inside the cockpit, but the moment I put the headset back on, it drops back to 40FPS.
With ASW turned off, I get 80FPS in other aircraft such as the Bf 109G6, the SR22T, and the modded DA-40NG, but still 40FPS inside the 737.
Again, ALL graphics settings are turned off or are set to the lowest possible setting.
I’m getting frustrated here. This is a new build system, newest drivers for everything on the system (I checked), HGS turned on.
What am I overlooking? Is the PMGD 737 just that problematic in VR? Yes, I don’t have a 4090, but with a Rift S, I’d still expect non-jumpy VR head movement and performance not limited by the mainthread with all settings turned down to the lowest levels.