Why does it have to be ONE version, ONE software program, ONE size fits all?
This is a serious question …does anyone know why it has to be only one version for PC and Xbox?
I understand the reason for offering this to Xbox, I understand the reason having to make changes to “fit it into the Box”. But why destroy the PC Simulator to accommodate this?
Yes the PC Sim needed to be optimized, it was in now way perfect. I ran it on Ultra with a i7-11700K CPU, RTX-3090 GPU, 32g of 3200 RAM w/ dedicated NVMe drive and a 4k Monitor and I had stutters and annoying framerate drops at that worst time (on final approach for example). Increasing multi-core CPU utilization and some culling of scenery not in the FOV definitely increased frame rates. Reducing the load on RAM and increasing the VRAM utilization made it much smoother for me and was an improvement for most PCs. Why not stop there???..issue this as a PC update. Is this impossible to do? Yes? No?
THEN make all the changes necessary for Xbox compatibility (Scenery downgrading, Color changes, over exposure, LOD reduction, Draw distance capping, Giant tool tips, UI navigation changes, Cloud only accessible scenery, Easy mode with AI copilot controlling EVERYTHING, destroying 3rd party Mod compatibility, Instability/CTDs, etc. etc. on and on and on) options.
THEN issue this as the Xbox version? It’s a win win, everybody’s happy. Well Ok, not everybody of course but many more than now.
OR at least a ■■■■ switch to turn all this Xbox stuff off like the Legacy option.
Option 1. PC Flight Simulator
Option 2. Xbox Game
WHY NOT, ASOBO?
WHY IS IT NOT POSSIBLE, MICROSOFT? WHHHHYYYY???