Hide Cockpit Panel and/or Aircraft

Thanks a bunch! This is exactly what I was looking for.

Consider AirManager

@stekusteku I looked into it but is it compatible with MSFS or just FSX and P3D etc? Reading different things.

I dont think we will see this option anytime soon. My guess is that they structured the game in such a way it is not as easy as it was in the past. The other possibility is they are more focused on those that need the cockpit seem. If someone really wants to hide it edit the model.cfg file for that aircraft and comment out the last 2 lines that say interior.xml and exterior.xml. Both need to go because if only the interior is done odd ghost on the outside view are seen. This change hides the plane as seen from the outside. Myself I did setup custom camera views that position me to hide it and in use a button to toggle it, That all said I do hope to see one day whenever a option to toggle it off and on as before in other versions in the past

I don’t understand why this hasn’t got more votes. There are hoards of home cockpit builders around and this is a no brainer

My guess is they are just staying with the sim they have like x plane or p3d until they do

I enjoy one of the panels shown

https://michael-basler.net/Beyondwork/flight_simulation_big.jpg

Sometimes I opt for the view direct behind the windshield with the compass as mentioned above, but the spinning propeller (in a single engine machine) is quite disturbing, IMO much more than in a real plane.

Another thread describes how to shift your POV in front of the plane by editing the cameras.cfg file. I find this works pretty well but you have to find the proper parameter for each plane you use.

I wish i would know how to do that…it would help for sure…

Wow… it looks more like a spaceship or an experimental hypersonic aircraft (like white knight probably).
I definitively have to add a fire extinguisher to my H.C., it adds a lot in terms of drama feeling of the risk flying with such a complex machine. (this is my interpretation of course, doesn’t mean that if you intended to make a standard jetliner your result is less than awesome).
About the functionality, I am gradually reactivating most of the overhead and other auxiliary functions partly by some parallel programming (in SIOC) to emulate missing functions, bu after all I am now at a reasonable 70-80% of systems working, and also the flight behaviour of the plane seems to be at least acceptable, and in some cases more than that.
Hope you’ll be able to keep on flying with MSFS 2020 with this marvellous set up you built! It will be worh the pain i.m.h.o!
What I like most is the atmosphere created by black frames, and the shape of the panel curving around the pilot. Under some aspects it recalls me a model that I made for fsx - the XB70 Valkyrie!

I sure this has been mentioned before, however, I’m not aware that we have had a definitive answer back. Will we be able to completely un-dock the Flightdeck, so the only thing that is showing is the Sky?

This is a must for us Sim builders.

Thanks, and remember ‘Gear down before landing’.

FSX and P3D has a 2D cockpit view (F10). From that view you could cycle through several different views using the W key: 1) Panel with all the gauges showing, 2) no panel, just an outside panoramic front view with gauges for Airspeed ,Turn Coordinator, Attitude Indicator, Heading, Altitude, Vertical Speed, and 3) lastly just an outside panoramic front view showing scenery and landscape. I fly mostly low and slow and these last two views are great for sightseeing. Can this be replicated in this sim? Also is there a way to turn off ATC?

Keyboard commands here:

To remove HUD fromm external view:

Disable Options > General > Camera > Chase Camera > Display Instrument HUD

Not at all.

On that I dissgree…

We have to have the option to change 2d/3d with key stroke

you can remove the interior and external xml in the model.cfg I think is where it is at, but the view outside is gone. i did what gordonfreig did and setup a camera so only the outer edges of the window is seen. Some planes I had to zoom in 1or 2 clicks with the mouse. But this works very well because I have a hardware cockpit. But I have read in the camera.cfg there is a way to set the Z point I think so it moves me just outside the window.

My first install was 170GB, now I have 230GB but I buy from the market 9 GB more or less.
Then I have less space used …¿whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaattttttt??? :crazy_face:

Front on the propeller?..That´s very dangerous! :smile:

(Oops - this was supposed to be a reply to the person who said “just return it and get your money back” – sorry, I’m new to the forum.)

I think the concern is that the latest sims (which are better in many respects) are missing this key feature. To me, it’s not about the money. I don’t want to keep using X-Plane 10 forever – I want to take advantage of most of the new stuff too. Plus, in order to keep XP10 going for decades to come, I’ll probably have to keep an old copy of the OS as well, as it will probably stop running on new ones. (This is perhaps easier for me, since I’m a mac user, but still an inconvenience.)

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Not having the ability to un-dock windows like in FSX is a deal breaker ! My entire new flight deck is designed around this ability. Add in all the problems and Im going With X-Plane !

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Ouch!!
Actually (seriously) I wish folks wouldn’t respond to the request to hide the panel with instructions on how to move the camera in front of the plane etc. It is a totally different zoom level and perspective when you do that. What we really want (and what was available in past MSFS versions) was the ability to hide the cockpit and have the outside view remain the same perspective and size. For some landings and other maneuvers it is very helpful. As for multi-monitor and home-made cockpits, having the complete panel fill a second monitor is also crucial. I am really tired of having to move laterally and zoom in or out to access switches in critical situations. I know there is another thread on the usefulness of 2D cockpits, which is related. All this is really needed.

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