Hello everybody!
On my last flight over Tampa & Miami, I logged my systems sensor and performance data to see how taxing a higher terrain setting is. I had a few very nasty lags on faster head-turning, just a few short ones but still…
Rig-Specs:
i9-9900KF, 64GB PC3200, RTX3070, Valve Index on 150% RenderResolution, MSFS on dedicated M2-SSD, W10 Pro, Nv DRV 457.30, not running any unnecessary background tasks or other apps, …
DL-Bandwidth: 300 MBit
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Turns out, my RTX3070 runs between 75% and 90% GPU usage most of the time, yet there are some micro stutters all the time (looking down from apprx. 2000ft).
CPU and RAM usage isn´t taxing either:
Av. CPU usage (all cores combined) lies around 40%… plenty of free RAM left
Only GFX-RAM has about 500MB free left out of 8GB.
So, not running at full capacity, yet I can see geometry popping in (planes and vehicles on ground start without gear or rims), the terrain and buildings (live data) pops in quadrant by quadrant way to close to the plane, micro stutters as mentioned, …
Most settings are on MEDIUM to LOW sadly, only terrain on HIGH and 100% detail, traffic settings at 1/3, …
I´m still in the process of tweaking my new rig and the VR + Sim settings but at the moment, I really did expected a little more performance in VR mode, even from a MS game. Looking at what´s possible with HalfLive Alyx (runs smooth at ultra settings), it´s a little sad the see how MSFS performs!
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Since I´m running SteamVR, would OpenXR bring any performance boost for the game?
Can the “popping-in” of terrain be due to slow MS servers (I´m EU based)?
Or do I just have to wait until MS optimized the sim for Index…
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I fly FS since Version 4.0 in the early 90ies, so I´m quite used to be patient and do the best with what we have, always hoping the next update makes thing actually better.
Cheers!