I run MSFS on 4k custom settings (Integration of high and medium), and I manage to get 25-30 fps at 30,000 feet. I am not able to load into the custom gatwick airport, and I feel like my build is underperforming GPU 99% CPU16%.
Here are my specs:
GPU:AMD Radeon RX5700
CPU: AMD RYZEN 3700Z 8-core processor
RAM: 16GB
MotherBoard: Tuf Gaming x570-Plus
Are there any settings that could enhance the performance?
Since you’re GPU bound, try to reduce some settings like the Clouds etc.
Hard to tell which setting best to tweak since you don’t provide your setup.
The RX5700 might not be best suited for 4K. Maybe reducing render scaling to 80% might help as well.
Thanks. I am a bit confused. I did show my setup.
GPU:AMD Radeon RX5700
CPU: AMD RYZEN 3700Z 8-core processor
RAM: 16GB
MotherBoard: Tuf Gaming x570-Plus
Like @Coppersens said, try reducing your render scale to 80% and see if that helps. The RX5700 isn’t exactly a powerhouse 4K GPU. You may be asking too much of it.
But not your settings. You can’t do much about your setup, which is why adjusting settings might help. But without knowing what you currently use, there is no way for us to suggest anything.
Perhaps you should just try what was recommended first and see if that helps. Unless you really know what you’re doing, I wouldn’t recommend overclocking.
BTW - I run a RTX2080 on a Ryzen 2700X. I only get about 30 fps on any plane wiht glass cockpit running at 3440 x 1440. The only way I can get more is running the C152 with all analog gauges.
Don’t change your resolution. Reduce your render scale. It does the same thing as reducing resolution without messing up your graphics quality.
Seriously, try out what’s been suggested before offering up a ton of alternate potential solutions. If what was suggested doesn’t work, then consider something else.
They’re talking about the render scaling slider in your MSFS Graphics settings (slide that to 80%). You don’ tneed to worry about aspect ratios at all.
Correct. I’m really confused as to @Salem978 's comment. That makes absolutely no sense unless you’re switching to a resolution that doesn’t match the display’s aspect ratio. And that’s most definitely NOT what render scaling does.